Sunday, November 15, 2020

Playstion Xbox and the Next Generation



   But really I wanted to discuss current gen mentality. Many of my constituents have spoken about how they have plans of getting the latest gaming technology, and some content creators I follow have made videos reviewing their early release copies. I have an issue with the level of drone behavior that people have succumb to in this period of time. I have to get into what I feel is the psychological aspect behind this incessant wave we're witnessing.

   When PS4 came out in 2016, I did not immediately jump on it for several reasons. In fact, there was much discussion about it at my job at the time. A coworker who had a PS3 at my job had me over to his house to play some games. He had an extensive library. He was torn with the fact that the next Playstation console would not back that library, and didn't show much of a launch lineup at the time. This was in 2015 or perhaps even 2014. He was nonetheless, saving up and planning on possibly trading in his PS3 to cover the cost, but lamented the huge library that he would lose. I kept asking the question of what the new system offered that made it worth it. He admitted, that he did not quite have that answer.

 I myself had a PS3 close to the same time, and I was blown away by the system's library, even with the few games I had. I had Asura's Wrath, Street Fighter x Tekken, Genji, and a couple others. I had plans of getting a few other games. I was blown away by how many insanely good games the system had. And I didn't see much coming from the PS4.

   Then when the system dropped in 2016, I had already moved away from that job and lost contact with that friend. I saw some of the systems games, and it was a couple of key things that began to move the needle for me. I looked at some tech videos that analyzed the graphical improvements and how draw distance was improved and textures could be layered and displayed in greater quantity and detail, such as bullet holes in walls. I was not very impressed in all honesty. I waited to see more content. Then I saw the release of Street Fighter 5 and also Metal Gear Solid, which was a sandbox game. I also saw the new Final Fantasy 15. Those game showed me what I wanted to see. The scale of games such as Mass Effect Andromeda, Final Fantasy 15, Metal Gear Solid, and several other sandbox games on the system, completely raised the bar and set a total new standard for open world games.

  It was really Street Fighter 5 that made me determined to get the system. As I had been playing SFxTekken and SF4, I noticed the new level of detail and depth in that game. It looked amazing and was fluid. It showed, with those games, including games like No Man's Sky, that the PS4 could do things that weren't done on the previous system. This justified a purchase. I got my system after selling quite a few games and shelling out the money for the accessories and controllers. I also got an arcade stick, as I was heavily into fighters at that point. It took a lot of research and thought, but I did not regret that purchase.

  Now, in this generation of updates, we have a PS5 system and a new Xbox, right on the tail of releasing a PS4 Pro and Xbox S, that were supposed to push the detail and content for the new 4K televisions.  We are still in the early stages of that, when the jump to next gen occurs. This puzzles me and is a recurring theme. Even when I looked at the schematics and the gameplay of the PS4 Pro and Xbox One S systems, I could not for the life of me see any real meaningful upgrade. This is not to mention the fact that you are hedged into needing a 4K television. I've said for quite a while that at a certain point, any visual impairment nullifies visual upgrades and detailing. I have a quality smart TV now, which is 55" and a PS4. Playing Horizon Zero Dawn on that console, I cannot for the life of me, see a gap between that, and some of the games designed for 4K displays.

  I've complained about the update culture for quite a while. It has come to the point where every day, either your phone, tablet, PC, gaming console, watch, laptop, or all of them, will freeze to install a mandatory update that chews up memory. When this update is finished, your screen flashes, and you are hard pressed to locate any noticeable update or change. This has gone on now for a few years, and at this point, I'm the only one I know who has a mind to complain. This has crossed over into what appears to be an obsession with changing things constantly at all costs. I feel like this has some underlying reason which I want to lay out here.

  I watched a Youtuber who I follow, give the only honest take on current gen gaming that I have seen thus far. He openly stated that he can't really see the difference in new hardware, and advised that purchasers wait to see if something groundbreaking occurs before making the transition. At my job, we have monthly updates to software and systems that we have to constantly endure. We just had an update done for our email server, which is through Outlook, which now requires you to log in twice, with added loading time. This is labeled an upgrade. This same pattern is seen everywhere. In fact, software glitches and crashes that need desperate attention, will always go untouched through the thousands of weekly updates. This has completely warped what the word even means. Even in fashion and music, we see what are called upgrades, when music is stripped down, rushed, or just not musical at all, just in the name of replacing what was there.

  To me, this mindset that has settled in people, is the projection of some kind of fear. It's as if people are running from something, be it principles, or just their reflection. They feel that by constantly moving and replacing, it will block out the din of consequence and reason. I would like to sit down and analyze the thoughts and actions of the current gen mind through question and answer. The way they operate allows companies to generally be lazy and release anything. At this point. we do not own our software or hardware, due to publisher policies now allowing constant tweaking. If I buy a system or game, or any device today. It can change through updates to a completely new product over the next year, and I have no choice but to take it, or not purchase the product, and go without completely. This has completely taken over society. And people have accepted it.


 What I would like to see, is the emersion of conscious thought again. I would like ownership to become something that exists. But I simply focus on what I can create, since that is the only constant I can control.

Sunday, October 18, 2020

New Age Studd


What's up people. I have truly loved making content for you all over these 15 plus years. I can't believe that so much has happened and so much time has passed. I recently wrote and completed the draft of my autobiography which will likely not be released anytime in the near future. It's a good read, but not for this particular time. I did however finish my latest album, "The People vs. J. Addae: The Trial of Jokatech." I feel like I always say this is the last one, so I won't pigeonhole myself with that one. I'll link the stuff here with the are, done by my friend Gulian, and inspired by my lovely daughter Jordan. I typed the title accidentally, and now it's sticking with me. This is New Age Studd!!!

Here's the record:

Thursday, June 18, 2020

How My Heart Sings- Final Fantasy X- Review



   There are some things, I concede, like Bruce Lee and Super Mario Brothers 3, that are, as they say, "Worth the hype." I usually remain skeptical until I satisfy my curiosity completely. For years, as a teenager, I heard about the great game the was Final Fantasy X for the Playstation 2, released at the turn of the millenium. Now we will see if that proved to be the case.

   Final Fantasy X is a turn based RPG made by SquareSoft in 2000, with a soundtrack by Nobuo Uematsu. I'll explain why that was significant later. This game was a launch title for the Playstation 2 system, back when it came out as the Dreamcast killer. I was a sophmore in high school at the time, and also a Dreamcast owner and fan. During the brief stint that I owned a PS2 through a temporary trade with a friend, I actually owned this game and played about 2 hours into it before getting my Sega Dreamcast back. I was turned off to how overly cinematic the game was, feeling more like a movie than an interactive experience. This was coupled with the fact that I was dedicated to its competitors. Grandia 2 on the Dreamcast, I would argue with my friends, was a better RPG. Grandia 2 is still an amazing game today, but I had no idea my feelings would be challenged.


   Final Fantasy X is the story of Tidus- a blitzball player from a land called Zanarkand. In the outset of the journey, a large creature later known as Sin, attacks his hometown, and obliterates his world. He is saved in the process, and pulled to another parallel world that he doesn't understand, yet there are some consistent ties between the 2. He meets a cast of characters who share the goal he soon realizes, of finding and defeating Sin. He is more involved than he knows at first, and the entire battle they work towards in itself becomes a struggle for him. In the game, the character Wakka, who he meets when he washes up on the shore of the new world- Spira, also plays blitzball, and they bond through that. He meets the other characters, and they soon begin a pilgrimage to collect powerful beings called Aeons, to assist in the fight against Sin. The priests of Yevon guides the pilgrimage of all summoners, and Yuna, who leads this group, is very interested in Tidus, and respects his father. She is the only one who believes Tidus' story, and shares similar memories and relationships. Towards the end of the game, more of the history of their parents and how they also fought Sin is revealed. Auron is the one person from Zanarkand that Tidus remembers, and he somehow makes it to the new world with him, and they meet again along Tidus' journey.

   Blitzball is a recurring game in FF, and is stupidly difficult. You can recruit random and obscure people in the world throughout the game, and play seasons and tournaments to win prizes. Winning a Blitzball game is like winning the NY State Lottery. It won't happen to you. I gave up after the first couple of blowout losses. Your performance depends on stats of your roster. You have Passer ratings, block rating, Shot ratings, Attack rating, and Defense rating, When you dribble the ball, you can be encountered by up to 3 opposing players. If you try to shoot, your shot rating has to trump the block rating of the collective players. It is based on a range, so if it manages to be close, you have a chance. However, your shot's success is also calculated by the distance it has to travel, and the defense rating of the goalie. When it comes to dribbling past the players, or "Breaking," your attack has to be higher than the player you pass. You can choose to break only 1 or 2 of the potential 3 or 4 players. You can also pass to a teammate, perhaps after breaking a player or 2 to increase the odds of the pass not being stolen or blocked  and actually caught by your teammate. All of this is just as convoluted and unfair as it sounds. You have no where near the stats, number wise to beat even the weakest of teams. I lost the introduction game of blitzball, at the tournament for Maester Seymour. The items unlocked for victories never saw daylight in my playthrough. Bless the fools that found a way to master than nonsense.

  The game has a battle system that allows you to change weapons during your turn in combat, and switch party members as well, which you will do constantly. Lulu, who is a mage on your team, specializes in Dark Magic, while Wakka has a skillset perfect for flying creatures. Auron and Kimhari- who was the primary guardian of Yuna, have weapons build with the piercing attribute, making them great for armored foes. You have a sphere grid that maps out the progress of your party and is used for leveling up. You must use Attribute Points (AP) earned in combat to move along this board, and manually upgrade you HP, MP, Strength, Defense, Magic, and Magic Defense. You also learn abilities on the board, and can get items that allow you to warp to other areas of it. It is a very tedious process, but in time, you will make progress. You have to be aware that you move methodically, because if you miss vital abilities on a characters grid, you will have to spend time and points making you way back to the needed sphere to acquire the ability. All the while your character won't be improving at all statistically.

  It's hard to know what to choose to upgrade, because many abilities aren't noticeably useful until much later in the game, such as Hastega. This game, like many Final Fantasy games before it, has may status changing spells, like Slow, Petrify, Poison, Strength enhancement, Speed enhancement, Berserk, Blind, Confuse, Sleep, Doomed, etc. You will get spells like this, but many times they seem useless, and enemies that you would benefit from using them on, will almost always be immune to the effects. Yuna has her Aeons, as you fight and collect them at the various temples. As she grows in power, so do they, and some of the special ones have the Break Damage Limit attribute in them, which is immensely important in this game. Another reason that status spells seem useless at times, is the fact that most of the challenging fights in the game, have you fighting an enemy that effects or kills the entire party at once. Every fight is spent trying to survive and deal damage quickly to end it as party members are dropped constantly. You don't ever really have time to slowly add buffs or status effects on enemies. You have the ability, once you meet a party member named Rikku, to customize your weapons and armor, with the right items, and add resistance to poison, berserk, stone, and many other status effects. That will be something you will be mindful of, because each weapon and armor in the game has a limited number or custom slots. It's rare to find one with more than 2 or 3 open slots, and you cannot remove attributes.

   You also have the familiar Limit Break system in this game, where the characters have a special meter, much like a fighting game, that when reached, gives them access to special attacks and powers. In this game, the meter can be charged in various ways, not only by receiving damage. You can charge on your turn, when an ally takes damage, when you deliver damage, or when a battle is won, or an enemy is defeated. However, this too has to be earned through many battles, and meeting certain criteria.


   Getting back to the composer Nobuo Uematsu, I must commend his complete body of work. He has been at the helm of the entire Final Fantasy series from day one. And we all know and love the memorable jingles that he has composed, many of which have made appearances in every game. This game is nothing short of astounding. The motifs and themes are so strong and resonant. In every region of exploration, you get an immersive feel of the location and characters. The game has a hymn that the summoners all know, as well as many of the people of Spira who visit the temples. It is beautifully written, and makes you want to sing along. Later in the game, Tidus admits to hearing his father sing it often. The way they introduce the motif is very effective, from a musician's perspective. You get little pieces of it at different speeds and moods, and then more of it is sung as the game progresses, by different characters. When you visit the home town of Kimhari- the Ronso people, they too sing the Hymn to encourage the heroes.

   The hero Tidus, and Yuna share the same perspective of their fathers, having both lived in their shadows, and they teach each other, over time to step out and be bold. They become a voice of comfort to each other, and over time, it becomes a strong, loving bond. You witness it over time, as they genuinely get caught off guard falling for each other. When I see things like that, I can't believe it was written from fiction. These stories come from somewhere. When Yuna is kidnapped early in the game, Tidus teaches her how to whistle to call him for help, which she struggles with and has to practice. Eventually she learns, and she tells him to do the same, for her to rescue him. They have the most emotional scene in the game, right as he learns that Yuna and all summoners have a grim outcome at the end of their pilgrimages. It really makes you feel it, and wish it didn't have to be. But not long after that, Tidus reveals he has a grim future as well, and the fight becomes to change the course of history for friendships and for love.

  I have to get into the things that make many want to harm the developers, because these are all valid complaints. First, I have to say that the Aeons are the crutch of the game. As they get stronger, they can eat what would be game ending damage, as well as deliver bulks of damage on their own with their attacks and limit breakers. They can be customized and trained to learn abilities and spells from the roster, as well as consuming attribute spheres and items to grow in strength, defense, and other levels. You acquire an Aeon names Yojimbo, if you complete certain tasks and missions at the Cave of the Hidden Fayth. The Fayth are fallen summoners, who through their dreams, create the Aeons that battle Sin. Tidus finds that he is involved in that process, in a very tragic and strange way. Yojimbo works on a bounty system. You pay him gil- which is the currency in all FF games, and depending on a ridiculous algorithm, he may perform an attack called Zanmato, which instantly kills any character or boss in the entire game. This may sound like a game breaker, but trust me, not only is it needed, it is not enough.

  In this game, there is a limit, as mentioned to all things. Damage, Power, Defense, and every other related attribute. There is also a limit to the amount of spheres on the grid for all characters. The HP limit in this game is 9999. You will have quite the fight just to get to that limit. And guess what? If you reach that limit with all of your characters, which would be a small lifetime, it would mean absolutely nothing to the later content of the game. After grinding for 70 hours, I was confident that I was overpowered, and went in to fight the last boss, who is someone close to Tidus that they all dread having to fight. The boss decimated my party several times, and cast Petrify on my party often, sometimes killing me that way. I was despondent, and confused as to what the heck I missed in all of the level grinding. I had to make specific armor to protect against status effects, and I also needed to buff my damage. I decided to go on a quest to get the extra weapons and equipment mods needed to give myself the boost needed, and that is where the wicked joke began..

  I had to go online to find out lore and other info that the game never mentions. I found coordinates that reveal places with items on the world map, as well as a few extra temples and dungeons. I heard about the famous Omega Ruins, where a Dark Aeon of Yevon was imprisoned. I figured I was strong enough, so I went there to grind and hopefully find needed items. I traveled to the Calm Lands, where there was not only the Monster Arena where monsters could be captured and stored, but also rare fights in certain areas that you could bribe or steal items from with a very low probability.  Bribe is an ability inherent to Rikku that can be learned by others if they activate that node on the sphere grid. It requires a large amount of money based on the HP of the enemy to be offered for a chance at them leaving combat and relinquishing the said item. Every single item I needed to help boost my attributes and equipment required layers of chance filled grinding and danger to achieve. It became infuriating. I found that to get needed items to contend with the last boss, I had to fight dark Aeons that were several times stronger than he was, which made absolutely no sense at all. Yojimbo came into play, as I was able to amass over 1 million gil and bribe him into Zanmato, taking down 1 or 2 dark aeons. This got me vital items. I wanted to get what were called celestial weapons for all my characters, and to do that was a nightmare. These weapons break the damage limit and that is needed. You see, all of the end game enemies have HP on the millions, and do damage over 9999 with each hit. So you can be maxed out as a party, but without the limit breaking customizations, you won't stand a freaking chance. And acquiring the many components needed to craft these items requires taking down some of these over powered fiends in the process. It felt like a dig from the developers.

  To start, in order to get the weapons, you need a mirror that you get from winning a chocobo race in a place you wouldn't even know exists unless someone told you. Then you have to go to Macalania Woods, an area way back in the early parts of the game, where you go on a fetch mission, similar to Zelda for a couple and their lost son. After the convoluted tasks are complete. The person blocking the shrine on that road, moves and gives you access to it which turns the Cloudy mirror into the Celestial Mirror. By now, your head is spinning at the inanity, but trust, that is a tip of it all. You then have to get the weapons themselves, and each weapon also need a certain sigil and a certain crest to go with it. When you have them, you go back to that shrine in Macalania Woods and fuse them to create the celestial weapon. Let's just go into how I got Tidus'. After I got the dang mirror, I went back to the Calm Lands. There is a man blocking a road in the north. He wants you to do something special. So somehow I should know that was to race Chocobos. The funny thing is, there is no directly stated chocobo race. There is a chocobo trainer that appears in the Calm Lands at different locations, and offers to let you ride one around, to avoid battles, and also to train them. You train them, and after completing 3 training missions, the training turns into "racing." Talk about misleading. Anyway, on the 4th trial, you race to beat the trainers time on a course. If you time is good enough, you get a reward, and the man blocking the path moves. You now present the forged mirror to the glyph, and the Caladbolg- Tidus' weapon appears. Now you need the items- the Sun Crest, and the Sun Sigil. For the crest you have to go back to where you fought one of the major bosses of the game, Yunalesca. Yuna is named after her, and once wanted to follow her, until she learned the sinister nature of her and Yevon. Somehow, you had to figure out that a chest behind that battle site contained the crest. Next is the Sigil. LOL. Many who have played the game will be laughing now.....

  To get the Sun Sigil requires not only winning in the final Chocobo race, but getting better than a perfect time. First, after the first race, you have to meet certain time criteria before you unlock another trial race where you are dodging birds and collecting ballons while running straight to a post. There are 2 modes of this. Once your time is good enough, you unlock the ability to be challenged by the trainer to an all out race on a course. The course is from the south end of the Calm Lands to the north, traveling east and west along the slope. You have randomly generated balloons that allow you to get 3 seconds taken off of your time. You have randomly generated birds that appear as you run, and home in on your location. You only control your chocobo moving left and right. You can only press these directions for specific angles, and if you hit a barrier, the chocobo rebounds in the opposite direction. You have to get a time of 36 seconds or better, with 15 balloons and no more than 1 hit by the birds to achieve a perfect time. This minigame has haunted people for years. Some people have tried and failed for 18 years and running. I read a comment by a person who had cerebral palsy and managed to get close after ages of trying and realize that it wasn't good enough. The bone chilling threats and murder he wished on the developers in his post will bring you to tears of laughter, and tears of pity. The minigame is really that hard and poorly made. You can literally be stuck forever. The birds home in unfairly, and can hit you even when you dodge them. People want to kill the developer for that design flaw. I watched tutorials online, and I even tossed my system once or twice. I was just about done. You do have to have good reflexes and talent, which thankfully I do have. After I decided to keep trying, I started to see the method. The issue with this game is that you have to beat a perfect time. You need better than 0 seconds to beat the challenge. The stars have to align for you to even get a time of under 10 seconds. I was stuck at 7.9 seconds for almost a week. Then I locked in and managed to get the best time I've heard so far. I was in shock as I got the Sun Sigil. I ran to the temple and fused the Celestial weapon. That alone took me over 5 hours.


  When it came to armor. To go beyond the damage limit, you need Break HP limit modules. The only way to get that is by collecting Wings of Discovery. You need 30 for each mod. I went back to Requiem temple where I raced the chocobo the first time. Somehow, you have to know that you need to race him and collect 3 chests on the course while doing so, and not bumping into any of the course markers, to get 30 Wings of Discovery. That was BS. I read about that, and completed it. I chose to mod Auron first, as he was close to 9999 HP already. Now I'm thinking that his HP would jump once he reached the limit. After all, Tidus was now doing on average 24,000 damage with every hit. So I grinded for about 5 more hours until Auron was ready to break the limit. Guess what? He broke nothing but my heart. His HP only went just to 10130. I was disgusted, because he had almost filled his Grid chart, I don't see any way of getting to 99999 without some kind of hack. They say there are enhanced grid spheres that will net 300 0r 400 HP to empty nodes instead of the usual 200. I don't see how that would be nearly enough to get any character all the way to 99999. I've seen people playing the game with every character at that high. To get more Wings of Discovery requires bribing certain enemies with money that you would take months to accumulate, or fighting a certain monster in the Arena. And of course, that monster is 4 times as strong as the last boss, and hits beyond the damage limit, meaning it's an instant death as soon as the fight starts. And that was the path of least resistance. I tried to get all of Yuna's summons to at least get around the deficit. You have to go back to the temples from earlier in the game if you failed to pick up certain items. The problem, is that if you failed to do so, the Guado people, who turn on Yuna and her friends, have a bounty on the party. They will be waiting for you at each of these temples with a Dark Aeon. These Aeons are several times stronger than the last boss, and hit well beyond the damage limit. The battle is a wash without  HP mods  up to 99999 for every character, so I just gave up, and went after the last boss. I was plenty strong enough for him at that point, and got vital abilities such as the Break Damage limit for Tidus and Dual Cast for Lulu, which allowed her to cast multiple spells at once. I also got a One MP mod for her and Auron, which is a weapon mod that allows the character to spend 1 MP for every spell cast, essentially making Lulu a powerhouse.


    Even with all of this power, there was a particular couple of enemies in the game that almost cost me a system. In typical FF fashion, hokey nonsense ruins the freaking day. Spirit, Black Element, and Great Malboro are 3 characters that made me wish more than I ever have, that I could digitize myself and jump into the game to change the rating to Mature Audience Only, as I savagely ripped them apart cell by cell. These enemies were designed with extreme spite and stupidity. No matter how strong you get in this game, do not underestimate status effects. There are 2 attacks I want to focus on in particular- Poison Mist, and Bad Breath. Spirit uses the first, and Great Malboro uses the latter. I got to the point where I was strong enough to traverse Omega Ruins without any issue. I had left, and gotten enhancements and returned twice. I worked my way to the boss area, and would walk back to the entrance to grind for max experience. On 2 occasions back to back, I traveled this route for 2 hours, grinding while at work. I was trying to max out HP for Auron. At the end of the run, I went back to towards the entrance to save. On the way, I ran into on one occasion, the Spirit, accompanied by 2 black elements. I attacked first, and hit him with a less than lethal attack. On the next turn, he cast Poison Mist, which I figured I would just heal and finish him from. Little did I know, that the entire front line would stay poisoned and in Berserk mode, attacking each other, while he cast thundaga and healed himself, and the 2 black elements blasted us with attacks. We got almost wiped out on one or 2 occasions. Then I stopped seeing so much of that enemy. After a 2 hour run of grinding,  I ran into Great Malboro. I had leveled up substantially, on top of already being strong when I arrived, so I figured that I would handle him like any other time. Then I learned the worst attack in the game- Bad Breath. It poisons, inflicts slow, berserk, confusion, darkness, and silence at a 100% rate for supposedly 3 turns. The truth is that it is longer than that. You can't switch out, and the effects don't stop. He merely watches you and attacks you randomly as you kill each other and die of poison effects. It is a game over attack, and the problem is that he has the initiative buffer, so he ambushes you whenever you face him, allowing him to go first. The only way to counter this and survive, is to either have status effect resistance on your armor, or counter with initiative on Yuna's weapon and summon and Aeon to wipe him out without facing "Bad Breath." I was in disbelief when that happened the first time, thinking it was dumb chance. I restarted the run, thinking I would be ready if I ran into him, and the game literally threw Greater Malboro at me at the exact same point, ending each 2 hour grind. He did the same thing to me again, and I threw my system harder at the wall than I have in years. I thought I broke it.



  When the last battle ends, I was very surprised by the emotional storm that came. I've commented on my last review and in my review of Crisis Core and Final Fantasy 8, how well Square does relationships and chemistry. And I meant every word. But I've never meant it like I do now. I've never felt like I did with this game. I've played Deus Ex: Human Revolution, which stays in my memory, being a game that made me raise a fist in the air and get goose bumps at how powerful the plot was. I also remember Red Dead Redemption having such a moving story of revenge and loss. I even felt moved by Final Fantasy 8 and it's romance chemistry between Squall and Rinoa. I even felt moved at the end of Super Mario Odyssey, when Bowser has a heart and joins Mario in his efforts after decades of being his villain, with a gripping soundtrack behind them in the process. None of these games made me want to shed tears like FFX. I fought them back, and if I wasn't so torn with priorities and distractions, I probably would have cried. This was the beauty of Tidus and his love for Yuna. The understanding they had and the pain they felt at having to be apart. When she gave a speech afterwards to the rebuilding world of Spira, she had flashbacks and added a final thought to her speech, thinking about how Tidus meant so much to her, and encouraged everyone not to forget those they lost. That rose everything to an even higher level of feeling, and it was capped perfectly by the emotional and masterful musical arrangement by Nobuo. This game was such a marriage of music and beauty. I don't think of it as overly cinematic any longer. Every piece was so important. This one was from and for the heart. It made my heart sing. I love this game.    10/10

Tuesday, May 26, 2020

Luscious Life- Final Fantasy XV- Review







  As a fan of the newer Square releases, I have been intrigued by every title that has come out in the Final Fantasy series since Crisis Core on the PSP in 2007. Fast forward 9 years to 2016, and we have one of the later releases that came out pretty much in the middle of the Playstation 4's lifetime. We now have much talk surfacing about the next major console, which seems to be materializing into a prospective date next year or the end of 2020. Earlier on, I reviewed Crisis Core and spoke about how surprisingly emotional and real it was. Normally, Final Fantasy games are overly hokey, and rob the emotional investment from the story with nonsense that irk you. This game was somewhere in between, yet it delivered in many ways.


   I was blown away by the graphics from the very beginning. The sunlight effects were so vivid and reminiscent of Mass Effect Andromeda. And unlike that game, this had a night and day cycle. However, early in the game, this is hampered by the fact that enemies you can't hope to face come out at night, and you are even warned to stay in town at that time. You are forced to listen, because early on, they will decimate you if you try to face them. This sucked some of the exploration out at night time, even though there were missions you could take that required night travel, where you took the gamble. The game is loaded with towns, outposts and cites to visit and discover. Each one has several outlets for purchasing food items and healing items. Food items, including meals that your own party can cook, give huge bonuses to your stats for the next dungeon.


  The game tells the story of Noctis- prince of Lucis, as he travels with his companions and friends- Gladiolus, Prompto, and Ignis, on their way to bring him to his betrothed Princess Luna Freya. He is set to take the throne, upon which he will receive great power. Gerald, is a disgruntled servant of the empire of Nihelm that is in opposition to Noctics' kingdom, and he seeks power himself and take the power of the crystal that their family protects. The enemy seeks to thwart the marriage of Noctic and Luna Freya. They also kill the king in the process and start a war. The plot gets a bit convoluted along the way, and even comical at times, but it's always in good taste. Towards the end of the game, the emotion picks up, and the theme is truly about frienship. In fact, it so deeply explores that aspect of relationships that is is tear-jerking. It is truly vivid and thorough how it brings it out and stresses its importance. It cast aside the love story you may expect, while still not ignoring it. One thing I have always complimented even bad Final Fantasy games on, is their ability to sell romance. They achieve that in this game with friendship.

  In this game, you have weapons merchants in the various towns, and there are various weapon types, but not a huge difference overall. I started in the outset using guns along with one-handed blades. Noctis can equip 4 items at a time. He can learn and concoct magic up to insanely strong levels, and wield large swords or fast blades. He can also equip shields. Gladiolus and company each can equip a portion of these things in combat as they assist you. Your allies can equip spells as well with the right upgrades. Noctis alone can learn summon spells which randomly become available in very intense fights, and they are so powerful, you are left wondering what happened, as they obliterate what was an unbeatable enemy. It happens so rarely that it's always awe inspiring. Noctis himself is quite powerful, but doesn't have full control over what he can do until later in the game. When the tech meter fills in combat he can enter a mode called Armiger, where he has enhanced evasion and speed and gets free damage and invincibility for a period of time. He gathers what are Royal Arms at various sites throughout their journey, that increase his power over time.

   The combat system in this game is in real time, and combos are achieved by spamming the circle button rapidly. Noctis can, however, run out of stamina, and require a recovery period where he is vulnerable if you attack too much. You warp with the triangle button to select vantage points, or if locked onto an enemy, you will warp attack into them, bypassing some defense on their part. The square button is for evasion, and can be held or press at the right time to avoid attacks. There is no block, you only evade or attempt a counter. This feature works poorly, and when the enemies get aggressive later in the game, you will find yourself getting laced visciously while slamming on the evade button. There is a counter mechanic, but it doesn't work well with barrages at all. In the later parts of the game, while trying to finesse harder enemies, I found myself attacking like a fool and running away to heal constantly, due to how back the block mechanic is. There was even a time when there were 2 Medusa bosses on a dark street, and they kept turning me to stone until I ran out of recovery items and died. All you do, while trying to skill up on an enemy, is find yourself being laced and beaten into near death state despite trying to dodge and counter. Every combat system needs to have a specific block mechanic.

   As I mentioned, Noctis can craft spells through Elemency. Using draw points like in FF8, scattered throughout the world, which replenish, he can draw fire, ice, or electricity, to combine with other miscellaneous items you find or buy that can further boost the spell or add additional effects. The issue with spells in this game, is that they are indiscriminate. You spend fights being swarmed by enemies. When you cast a powerful spell, it covers some area. You manually aim it, but getting a window of large separation is close to impossible. When you cast a level 99 Ice spell with a stone attribute, it fills the entire screen and almost the entire area. Everyone including you and your team are hurt and effected. I don't know what idiot thought that was a good idea. I've lost battles due to that stupid mechanic. Noctis can also warp, which is one of his main powers. It allows him to cling to vantage points and heal or set up a counter strike. However, the area around him can be demolished bringing him down to the ground.


 The game is full of interesting side quests, such as delivering a package, finding special frogs or plants, or eliminating a threat. It was interesting, as you drive around in the theme car of the game- The Regalia. It is a sweet car. You can buy and play various soundtracks while driving around the world. Noctis can even go fishing and build on that skill while gathering items. Some quests have you discovering a huge dungeon buried in a luscious forest, and battling an insane boss at the end, to emerge back into the sunlight. I truly loved how bright and inviting the game was. The overworld, as mentioned, is enormous. The game bears similarity to Mass Effect, except it takes place on one planet. However, I must say, I think FFXV might have the bigger world, if only by a little. I never explored everything. You can literally get lost in the wild. Similar to Breath of the Wild, as far as you can see, you can roam, except with this game, it is all packed with varying localities and regions that have their own secrets. And the map opens up even more each time you visit an outpost and get info from the local eatery on mission locations and stuff. It quickly becomes overwhelming. I was thinking by a couple of hours into the game, "There is no way I'm ever going to cover all the places available." It is insanely huge, I dare say like a miniature real-life world.


  The leveling system is called Ascension. It is a grid across many pages, similar to FFX. I despised how it was set up, because it costs an extreme amount to buy skills, and by the end of the game, I was choosing which powers and skills I was never going to see or benefit from which was annoying. I ended up grinding at the end, because I was playing on hard, and I was getting crushed by enemies in the last part. I'm glad I realized you can use Umbra- the royal dog, to go back in time to areas of the game and continue quests and exploration in real time. The last boss- Gerald will have you hating his guts by the end of the game. For whatever reason, he appears to help the party during the early stages of the war between kingdoms. He then begins to sabotage them left and right. He lures them on wild goose chases, and then lifts them from confusion at the last moment, just toying with them, and trying to get Noctis to acquire great power so they could face each other, as he wants the throne. He is truly wicked and annoying. The fight with him was epic and fulfilling. It was during that time, and down to the end that the game hits an emotional crescendo. Noctis fights to near death.

  The emotional scenes at the end of how much friendship means to them all, through all of the fights that happen in the game, really get you into it. It was so raw that you may find yourself crying as it unfolds. The game is brimming with passion and life. It's shocking that it received mainly criticism. I loved this game a lot, and it was Luscious!  9.2/10

Tuesday, March 10, 2020

Shenmue 3 Review- The Dragon Kicks the Nuts!



  I have been a long time die-hard fan of Shenmue the series. Now, this review took me a while to write due to the novel's worth of drama I have going on in my personal life. I could bloviate about that context, but it honestly isn't worth the breath. Since 1999 I have been interested in and fixated on the concept behind this game. I wasn't one of the launch day purchasers, simply because I was in 9th grade when the system launched, and lacking the funds. I played it extensively at friends' houses, and also got to experience the game Shenmue as well as others, before they did, because of a flea market store I visited a year prior, that had early copies of the Dreamcast system and a few games. So I was well in tune with what was in store. Not many people appreciated the game, but I remember the commercial showcasing the graphics and the mystery gameplay. It didn't show much martial arts at all if I recall, which was weird. I was intrigued by such a simple premise of a boy trying to find out the secret behind his father's murder. Only a year and change after its release, I had a copy myself, which was pretty quick for me at that time. Many people still hadn't played through it. Some gave up after getting bored midway through.

   I remember enjoying the bonus disc, where 3D avatars of the main cast explained martial arts principles to you in interactive rooms. It was very unique, and the only game I saw do something similar ever since was Soul Calibur. When I played the game, I never got bored of the exploration, and the training and combat. It all made it feel like a second life. Then the job system kept things interesting, with new events happening almost every work day, and a healthy balance of work and outside activities. The uncovering of secrets and events also moved very naturally. The combat interwove QTE events with directional combos that were easy to learn and hard to master. There were throws, parries, and intricate moves that showed an attention to detail. By the end of the game, I was hooked to the character.

   In Shemue, to give a brief synopsis, you play the character of Ryo Hazuki, son of Iwao Hazuki. He is a young 18 year old boy soon to graduate high school, who was raised by his father as a martial artist, in Yokosuka, Japan. His father is very mysterious, and traveled abroad many years ago to China, where he trained with a man named Suming Xiaou. Xiao was murdered, and his son- a Chinese cartel leader named Lan Di, comes to Yokosuka seeking revenge on Ryo's father, who he believes killed him. He takes the mirrors that Iwao brought back, which hold special meaning, and kills him in front of Ryo. As you progress in the story, you find that many who knew both men are adamant that the murder was not committed by Iwao. You also find out that the mirrors have been sought for centuries. Not much more is revealed, as Yu Suzuki wants to milk the story going forward to feed his drug habit.

   When Shenmue 2 was released in Japan, I got an import copy and played it with subtitles on my Dreamcast. So I ended up playing it before Americans did on the English Xbox version. I eventually owned both versions and liked them equally. I also beat both of them. Again, the game raised the bar and was a huger version of the first. You explore a larger area. However, there was a slight dip in intricate detail that I forgave. After the events of the second game, the scene went silent. Nothing was heard from the creator- Yu Suziki for 17 years. I doubled in age. Then he announced the kickstarter to release part 3, and everyone got aroused. I however, was afraid. I was afraid because of the reality that I see in people. If you are honest, the world has become more ignorant and intolerant of art and intellectualism. Many people who claim to be fans of the Shenmue series, I observe enjoying debased and mindless entertainment today, and often being disgusted and insulting when discussing the arts. I've often said that it would be impossible to make a tribute or sequel to a great and epic martial arts film of the past with any justice. It would end up being a mockumentary film. When people discuss martial arts, jazz, poetry, boxing, or any other scientific and deep art form, it is with a laughably simply and uninformed diction that disgusts me. So when I think of the fans petitioning Suzuki to finish what he started, I can't imagine him winning them over staying true to what he began.

  When I saw previews of the game, the animation looked stiff. I understand the budget for the first game was record breaking, but he hit high numbers on this budget. I missed the kickstarter. I was part of the very first petitions for Shenmue, as an official member, and ringleader of several petition sites. I did so for well over a decade before I discontinued. Our demands fell on deaf ears. When he said he decided to make another game, I was partly angry at the fact that he ignored us for that long, saying that we didn't exist. Then I felt he would cave to the common whims. I ended up getting the game for a steal of a price on black friday, a week or so after its release. I pre-ordered the game, but my copy was sold idiotically by a worker at Gamestop. I tracked down a copy at another branch and had them hold it for me, so I actually picked the game up late due to the release date I had been told being changed at the last minute. I wanted to jump into the game before idiots could spoil it.

   The game starts off right where part 2 ended, with Ryo Hazuki- the protagonist, and Shen Hua- the supporting start, exiting the cave, where her father made the duplicate Phoenix mirrors. Sadly, you spend just about the entire game tracking him down, after his abduction. I won't spoil the plot, but it does make up for some expectations in the very last 30 minutes of the freaking game. That was not nearly enough.


   The game has a job system, where you can work as a dock loader, similar to the past, as well as a purveyor of herbs, a wood chopper, a gambler, or even a chicken chaser. You don't make nearly enough money in this game. You actually have to resort to a developer encouraged exploit of save spamming, in order to rack in some money from betting at tables. It's disgusting! You have a couple of Martial Arts Halls in the game that you go to and level up you abilities, but the fighting system in Shenmue 3 sucks absolute butt cheeks. You have no throws, and are limited in attack fluidity. Your defensive options leave you with stamina issues and taking massive damage with no control over it. Gone are directional combinations, and now you press sequences of buttons to execute moves. The moves available are also watered down trash with no reference to true martial arts. It is watered down to the fullest. Even Ryo's character puts on the persona of someone who only just started grabbing at the basics of Karate. Due to the combat system, no fight ever felt artistic or magical. And the gear and items you crave in shops require tens of thousands of dollars to purchase. You will slave away for  complete 3 or 4 hour sessions of gameplay and make 1 or 2 thousand dollars if you are lucky. The game has no  time limit like part 1 did, but there is also now a food system, where every second Ryo is losing health rapidly due to hunger. At a certain point, he bottoms out and requires food to run again. If you enter combat, that nightmare continues. I also could swear that the hunger carries on while fighting, as my health never seemed to stop dropping rapidly. No human is that dependent on food.

   After a few hours of gameplay, it became clear that it was stalling for time. dialogue and plot lines stagnated and completely stopped altogether. Everyone cries about Final Fantasy 15 being a bad game, when that game is actually excellent, especially compared with this trash. At the half-way point of the game, there is a sequence with the blind elder of the village, who finally begins to open her mouth about secrets that you need to know. The lore actually takes on impressive form at that time, and it feels like a Shenmue game. After solving a tricky riddle that ties in knowledge you learned so far, you unlock a secret and eventually travel to another area in China to look for Shenhua's father. That area, customary to Shemue's structure, is much larger. It is not as huge as many fools say, but it is enormous. There is a hotel to stay at, that sucks money from you daily, and multiple jobs to take. I actually enjoyed the first area of the game more than the last. After working and stalling, learning very little, you finally get a tip off, after a dozen hours of monotonous gameplay,  as to the wherabouts of Shenhua's father and another stonemason. The end of the game was a release from torture, and had some action that was enjoyable to an extent. Some events were clearly fan request fulfillments, but it was entertaining.

    As a die-hard fan, I was very angry at the outcome of Suzuki's hard work. He DID compromise in this game, in many ways. Even the casual fans were crying for an improvement to the combat system. Regardless, I will have to think very hard about going forward with this series, as this installment literally sucked almost all of my interest out of seeing an end to the plot. My score, a dismal dragon kick of 6.5/10

Thursday, January 30, 2020

Podcast Episode and Blog

Hello all. It's been a while since I have spoken. I have much that is transpiring in life, and I'm still processing everything in many ways. For a time, I was sure I would not release any sort of creation again, but in time, that may change. Who know? As for now, I had to speak on very heavy recent events in my latest Podcast and I'm also proud of releasing my fourth novel, "Lovely Prisoner." I will link the info below.

Novel
Lovely Prisoner