Saturday, March 5, 2016

Jokatech Podcast- Episode 10- Passion




  Sadly, I must once again break the podcast up into parts. This time, it's 2 parts. Youtube is really on my last nerve. It seems that until August, I won't be able to upload videos longer than 15 minutes at a time. It's whatever though. These are the 2 parts to the Jokatech podcast, episode 10. This way you don't have to pull up 2 separate pages.

Part 1


Part 2


The Development of Gaming

 I told someone that I was thinking of doing a research project on the history of gaming. I wanted to at first, but then I realized that the history is not as important as contrasting it's peak with it's current state. I've already spoken at length over the years about my childhood and history with the many games that I've played and how I've seen the industry come along.



 I was going to get on here and give a history lesson, and I also contemplated bashing current generation projects. But, I'm choosing to focus on the gems that keep hope alive. Before I get into that, let's go back if you will in time.



 Let's step back in time for a moment to the late 80's, early 90's. I was a very young kid at that time, and Nintendo was still a big thing. The Super Nintendo would launch at the beginning of the decade and usher in creative new ideas. One game that was a huge rage on the Nintendo was Ninja Turtles. It was designed similar to Super Mario Brothers 3, with very challenging and creative levels. It was also known for it's difficult boss fights. From childhood onward, I never gravitated to the mainstream games. I felt they were mostly overrated. After the fact, I did find some big hits to be great games. One of them was Super Mario Brothers 3. Another game that was worth the praise was the original Zelda on Nintendo. I will never understand for the life of me, how they crammed such huge and lush adventures into those tiny 6mb cartridges. I still haven't found everything in SMB3, and that's the game that made me really fall deeper in love with the Mario universe. I was a huge fan of Super Mario World on the SNES, but after playing SMB3 on the Nintendo, I found that it was actually bigger in its own way.  Zelda also has a huge map and so much to discover and do in the game. I found myself mystified playing the game the other day for about an hour without realizing it. The soundtracks from both games are so well done as well.

  When it comes to sound, that's a whole other area that deserves so much credit. The digitized and compressed sound kits that the developers had to work with were so limited back then, and yet we got such amazing tunes and sound effects. I really think a game that showcases the golden era's potential well is Donkey Kong Country. The series itself is absolutely ahead of its time. Not only is the music amazing in the series, but the graphics and level design stand up to the test of time. It still looks amazing. In fact, the series is comparable to some Playstation1 games of that era.

 The series that somehow ties all of that history of Nintendo together is Super Smash Brothers. To really take a look at the detail that they put into the game is staggering. And it doesn't feel rushed or vague. From the settings and music in the game, to the move sets for the characters, every detail is conveyed from the individual series. Super Smash Brothers Melee was one of the most amazing and detailed games that I've ever played. When it came out in 2002, I didn't fully get it at first. I felt like there should have been different modes in the game. It was after that, when I began to really appreciate the nuances, which is what that game is all about. Each level is such a deep world of Nintendo history, both visually, and musically. Then you have the elaborate trophy system, that has even more information and depth. It's amazing to think that handheld gaming has come so far, that we now have that experience on the Nintendo 3DS. And it's actually the deepest Smash Brothers yet. I didn't get it at first, with some of the imbalanced characters, but there are so many variations to each character, and strategies open to them. I still think that certain characters are perverted Japanophile fan servers though. Bayonetta is ridiculous, as she basically is designed to be untouchable. It's annoying having to rise to the occasion to beat her with Little Mac. You have to be so much better than your opponent to beat her that it almost disgusts me.



  I really appreciate the Indie market that the PS Vita has brought as well. These kick-starter projects that have graced this generation of gaming, have really been the adrenaline shot needed in the industry. My only wish there, is that they were more available across the main platforms, including handhelds. Indie games are keeping the market alive for the purist. To me, the PS Vita is the quintessential Indie game system. It really shocks me that Scott Pilgrim vs. The World and Vulgarr the Viking aren't on the network for the Vita.

 Of course, another avenue I'd be remiss to not mention, is system hacking. While many frown on that topic, I think it's been essential to getting many classics exposed to an otherwise distant audience. It also has breathed life into dead consoles. I was skeptical for years about that, but then when I experienced Sony's tyrannical behavior, in refusing to release games like Crisis Core, Kingdom Hearts, Bounty Hounds, Coded Arms 2, etc. on the Playstation Network just because, I grew very disgusted. If I didn't hack an old PSP, I would never have experienced Crisis Core.


  Gaming right now, is at the end of a long road. Retro projects are the only thing keeping the industry from spiraling into a pit of gimmicky virtual reality ploys, and demon and war sim clones. Eventually, the retro era will be completely phased out though. When that happens, gaming will be the least of our worries anyway. Just enjoy it now.

Jokatech Podcast - Episode 9- Art and Fear: MMA and Boxing

I was doing an in depth analysis of the sports game today, and also the upcoming UFC 196 event. Actually, after watching the press conference for 198, I think it might be epic. Each and every matchup has a history of beef behind it. You could feel the energy at the table between not only Jon Jones and Daniel Cormier, but also Weidman and Rockhold, as well as Dominich Cruz and Urijah Faber. It was all genuine beef between guys at the absolute top of their game.

 Anyway, before getting into the podcast, I wanted to bring out the fact that I think left uppercut will probably put away Nate Diaz tonight, and the back kick to the body will set it up. His midsection is a bit soft, and the thing about it that Connor is constantly bringing out, is that this generation doesn't train on the fundamentals and the nuances of technique and movement. They don't throw proper uppercuts these days, and they don't see them thrown proper enough, at least when conscience, which makes it hard to practice and prepare for it. Anderson also showcased the flaws in a lot of the so called top athletes as well. If you noticed, in his fight with Bisping, he varied the jab on several occasions and went clear through an ill prepared guard of Bisping each time. Once, he threw it like a cross after stepping to his left, and clipped Bisping. Then another time, he did a low-high jab, where he ducks forward and slides it in under the guard. They were well thrown, and set up well. But these days, you can see fighters with just basic understanding of fundamentals do tremendous damage. One combination that both Canelo and Andre Ward like to utilize is the 2-3 combination, where instead of head hunting like most fighters are prone to, the throw the 2 to the body, and come up with the 3 like a hybrid hook. Canelo killed James Kirkland with that, and Ward broke Chad Dawson with it. It's effective, simply because anything beyond the basic jab attack and straight combinations catches a lot of fighters today.


  I did a Podcast for the events and upcoming joke cards, and unfortunately, Youtube is on a vehement mission to eventually collapse my channel. They gave me a strike for using a Kanye West song for a tribute video, when the youtube video that inspired it, was also a 3rd party utilizing the track, yet had no repercussions themselves. As a matter of fact, ironically, the podcast I just did was flagged because the artist Jokatech has copyrighted that I used in the video, and it was reported to CD Baby by Youtube. I let you marinate on that for a few seconds.

So I've been downgraded and can only upload 15 minutes at a time, which I realized too late. I had to break the video up, which I barely had time to do, so it's all pretty sloppy. I'm going to do my best to compile it all here so you can check it out. I wanted to put it out before tonight's event.

Part 1

 
Part 2
 
Part 3