Saturday, September 24, 2022

To Exist

 




    INTENT


  It's been quite a while since I've written here on this blog, but a topic worth writing came to mind. It regards observations that I feel are very profound in the world. The other day, when speaking to a neighbor, he stated to me and a friend that it's difficult to build reliance on many scriptural prophecies that can't be confirmed with secular evidence and documents. I expressed to him that I too struggled with that for some time in the past. But over time, what built up my faith in those accounts, was not only the events that can be confirmed in secular writings and historical findings today, and the fact that the writings of the scriptures themselves are cohesive, but also the observance in the world itself, and how the scriptures lay that out.


     There are many who are either lost in, or confused with the notion that good and evil are two equal and opposite forces. But there is actually enough evidence in the universe to disprove that. A theory that I like to propose to people confused about the counter approach to an argument, is to play it out, and project it over a vast period of time, and see where it lays. If you look at the stars and the celestial composition, there are countless cycles of breakdown and rebuilding that take place. Yet, with that considered, the cycle is based on creation. The inverse would be a process of annihilation. Don't confuse the two. It's just like the process of building muscle. You have a destructive process which results in the loss of and death of muscle ultimately, and you have the priming process which includes a preliminary breakdown, followed by an anabolic growth. 

  The forces of evil that stand in opposition to good, work on that inverse. If you projected the intent of that spectrum, you would ultimately have a universe that would have either never existed, or that would have long combusted upon itself. That's why the scriptures say to observe creation to perceived God's glory. The very designs you witness, fundamentally could not be conceived by a destructive mind, nor can they be overcome by one.


   When I transpose this theory to human relations, it's interesting to observe. I have a saying I developed over the years, "You will never find a proud demon." What that essentially means is that no matter how wicked the individual or even demons and evil forces, there is always a turning or justification that takes place at the tail end. It's interesting to see that ever present sense of justice. No matter how much there is an attempt to hide it, it's always there. There is another saying that people have used for many ages too, "No rest for the wicked." This is meant in a more general sense, that since we are all imperfect, and essentially wicked, our present state makes it impossible to have rest. While there is truth in that saying, it fundamentally goes even deeper than that.

 While everyone imperfect falls short and is "wicked", there are those who desire peace and those who desire war to put it in a grand sense. While there is a selfish nature within all humans and creatures that seeks advantage and comfort, there are those that conscienciously choose destruction in some form. And they try to convince themselves that the course has every bit the viable chance for success as does seeking peace. But even they will never completely believe that. This scales from the bully at a school to the tyrannical dictator. It is never enough. If you take a willing evildoer and a person devoid of that desire and placed them each in isolated environments, the evildoer would self destruct first in every instance. Now the term evildoer can be confusing because it would seem that it's subjectively associating a typecast with a label that is universal, but it's not being used here in its usual general sense. It doesn't mean a sinner or imperfect person. It means an individual who chooses to destroy as a path of life or approaches situations and others with malintent. And malintent can be open malice or simply the absence of good intent, where it becomes its most insidious. In cases of the latter, these individuals may honestly not see the path they're on. But the fundamental question has to be asked in all situations, "Why am I really doing this?" We tend not to ask ourselves this enough in life. 

  When one is an evil-doer in this sense, they won't have any peace, only a slow self-destruction. And it leaves them in a state where in a desperate attempt to find daily balance, a new victim must be consumed. There is the constant need to attempt to hurl the negative feelings of their path at an object or person, like hurling water out of a sinking boat- for survival. But the fight for survival is within. They are incapable of just existing within themselves. This mirrors the celestial example earlier. If the universe were founded on that principle, or if it was a principle that was even equal in power, all things would either not exist, or exist differently altogether. It's difficult to imagine.

 But then something magical happens that proves the whole theory. Something at the end of the process, which sums all of this up. That negative energy that is needed to sustain it all, has to be met with its equivalent to recharge and continue to thrive. It'll seek it out in increasing desperation. But when it can't find it, it begins to die off. If you can imagine an atomic reaction or relationship, it's as this:




  An unstable molecule seeks to maintain an unstable state. It finds other energy that is equivalent in a molecule. If the molecule is stable, it will destabilize it, to create the native environment where it can say to itself on a chemical level, "I have to be unstable, as my surrounding is unstable." If the molecule it attaches to won't destabilize, it has to find another that will, over time, or risk stabilizing itself.


   In social relationships it goes back to a proverb we all know well as kids. Our mothers and teachers would tell us if you ignore the bully, he'll go away. It's very simply stated, but essentially it covers this principle. Without the return of energy, the bully has nothing to bounce off of to justify the perpetual existence of being a bully. Over time, he is forced to stabilize, if he can't create conflict.  How bad they are determined to exist in instability is the difference between whether they allow themselves to stabilize or choose not to exist. The latter requires some kind of detachment from human nature. It happens at various stages. Goading and prodding for reaction, to blaming and incriminating the child, to even slandering them in hopes of fueling the need and justification to be the bully by enticing some return of energy. Notice that the serpent had to dress up the rebellion in Eden to look Just, before selling it to Eve. This is because wickedness is never naturally palatable, even to the wicked.

   Some people take pathetic and mundane disdain and politics, and hold them up like a chalice of eternal power, when in reality it is the most useless way you can possibly exist in the infinitesimal moment you possess. 

  But to get back to the initial subject, these are the things that actually build my faith and resolve. In school, I always had to see the practical application of a principle to appreciate it, and that's what the universe does. As I see prophecy outline and show complete accuracy, it builds on my confidence that the rest of it will play out in time. It also gives me perspective on how small the petty mundane world is in reality as well. All things today are just a blink in time.

Monday, May 2, 2022

End of a Long Road

 

    

           Yes, this is NOT the album cover. 😄But it is an alternate cover that almost made the project coming out on 5/18/22. I'll let you see the cover when it releases. This album is titled, "READ ABOVE." Seriously, this is probably literally the last project I will do, at least as a solo artist. And it is not due to the same reasons I always retire. This is a composite of several very big factors, including time, resources, and accomplishments.

  I thought I would complete my last project as its own venture, and while this is definitely its own animal as a record, it is the 4th and final part of "The People vs. J. Addae" album series. THE PEOPLE VS. J. ADDAE- NEW YORK TIMES. This one was a return home to New York, and I wanted to include everything I could in one project. I was originally taking a lazy approach to the record as far as I'm concerned now. I was going to do about 7 or 8 tracks, with some avante garde work and a couple of vamps and be done. It was more so piggy backing off of the third album in the series, "This Man is an Island." I was also in part, running out of ideas. Then I got a boost of help. Thanks, and shout out to Zach, my bassist, who came together on this one and offered some bass and flute work on the project. We both added some flute actually, and after it's released, I'll do a deeper dive into the creative process and themes behind each track.

  The record has more ballads than I've ever put on a single record- 4. Also, it has more piano performances than ever - 3 of them. There is some scatting on here as well, which I don't do often. I opened up some new drum kits to expand the sound palette, and did  more free drum loops, and full drum tracks, which was very difficult for me. There is one or 2 songs on here with Dave Brubeck-like, odd time signatures. I love doing those kind of tunes, and usually I did them more on some of my earler jazz records. Of the 3 Avante Garde pieces, 2 of them harken back to Standing Still Symphony X, and Native Son, and have a dark, powerful and compelling presence. I'm really proud of those pieces, because they are the hardest to make, but also the heart of this record. The last several albums of my career have been about showcasing the freedom and ultimate power of experimental music or the Avante Garde. I started with SSSX, and continued from there. This album wouldn't have happened without that drive, and you'll feel how the energy of those tracks takes the album back over when they play. It goes from the to easy-to-follow flow of more conventional tracks, to the fluctuating, yet methodical explosions that force you to give in. The album starts with the Western tune, and goes right into the first Avante Garde Piece. The second one follows right after, and the last one is after the mid-point. I was concerned about the continuity of the album, but in the end it reads like a soundtrack.

  Towards the end of the project, I really thought it appropriate to include tracks that were dedicated to my parents and my siblings, since it is a homecoming album, and I haven't really done any tracks like that before. The album closes with those records. And I wanted to do a Western track, which has eluded me, and I open the album with this one, which I think you'll like a lot. The record is full of a huge amount of compositions and soundtrack-like motifs. I was surprised how many songs are memorable to the point of singing and humming them throughout the day. In fact, I think this album is more like that than any other that I've done, and that was very unexpected. What I didn't quite get nailed down, was a Full Fledged Flamenco song. Flamenco is such a hard musical form for me right now. I understand how to maneuver in the chords, but I just have such a hard time capturing the rhythm and feel. That was the one disappointment on this album. The song that was to be a Flamenco, ended up being a slow, dreamy waltz, that doubles as a ballad. It is somewhat the star tune of the record, and Zach helped big time with my arrangement.

  What a shock it was to find that the album barely fits on a single disc. What was once going to be a borderline EP, is now a 70 minute album. I haven't done a physical release since "Laws Within" as it is a very expensive project. I like to have physical pieces of each of my records, but as of now there are 5 of my albums, including this one, that have no physical release. Releasing the album period is expensive. To physically press it is even more ridiculous. Perhaps if I get more royalty money, I will use it to press a Vinyl, which is what I did with "Love Fist." For that, I ask you please keep listening relentlessly to my collection on whatever platform you prefer.

  This has been a very rewarding process, and some of you have watched from a distance, but never really got an understanding of what goes into it. Sometimes you see documentaries of Nas or DMX, and how they go through the study process to make their records. What musicians like myself go through is even crazier, because we are composers, arrangers, performers, writers, and master/mixers. We wear many hats, and compose on a more intricate level as well. I've done what musicians do, with the added fact that I'm an orator, and produce poems, spoken word, and rhyme. It is a wild ride.

  When this is done, I will do a video walkthrough of the process. Hopefully, this project can get reviewed, but regardless, it has grown on me, and it will grow on you as well. Look out for it on 5/18/22.

Friday, April 8, 2022

Certificate of Nothing

 



  There appears to be a conundrum when it comes to skillsets and certification base in this country in particular. There are worldwide, so many licenses that are accredited nationally, technical certifications specific to disciplines, and overarching degrees, sitting at the top of the heap, which encompass a broad and high level didactic of a major branch of study. Time and sense have proven that having certifications in specific disciplines is the optimal environment for productivity. We've seen over the last few decades, countless employers in the medical field, and technology field, immensely regret not having certified and trained professionals in high pressure or even legal situations. Having a pig-skin holder filling a position, is one of the stupidest approaches. It's cost money and more.

  I started working in partnership with a major vendor/company that requires extensive and specific certification to service their equipment, which makes total sense. In total, I have to achieve about 3, each one having a full-blown curriculum. As I looked over the material, I recalled a discussion I had with someone in my IT department a while back. He told me that if I'm looking to pursue a position in the department, I should make sure I go back to school and achieve at least my associate degree in Computer Science. I let him know that I have several colleagues that had tenure in the field with no degree and had thriving careers. He continued to say that as things stand today, you will likely not even be considered unless they see evidence of some kind of pig-skin. and they don't care what it's in. They just need to see that you pledged to the country on some kind of university level before you are initiated.


  It really makes me wonder about what the certifications really mean, when you have the university clause acting as a gatekeeper to keep non-degree holders out. At this point, I have certifications in SQL, AWS, A+, and other minor courses. Even seasoned IT personnel who have degrees will tell you in honesty, that the certifications are harder and more telling of actually applicable knowledge. It is far easier to go to a university and sit through a base-level entry computer science course, and grab an Associate's Degree, than it is to learn, sit and pass a specified Certification exam in a work-based field, covering extensive and specific information. The only other difference is that the degree will take up time and money you don't have. When analyzing profit and risk, it makes no logical sense for an employer to take on an employee with no applicable knowledge,  who will demand more with their degree, unless they were told or mandated to do so, which is something I'm beginning to believe is happening. Many of  these employers would rather leave a position vacant than hire a certified person without a degree. And it makes sense to assume they are being threatened to do so, because principally it offers zero benefit and greater risk and cost to them.


  I remember in Radiology school, when medical facilities would actually look down on college based programs because they offered minimal practical training opposed to hospital based ones like the one I attended. Some courses and clinicals weren't even available. You pile on several prerequisites and fringe material from the actual course. What the heck is Psyche 101 going to do for operating medical imaging equipment or computers?

   I really wonder about certifications. And it isn't because I think they're inherently wrong. Quite the opposite. I feel they don't have nearly the weight they should. Perhaps if universities sponsored and supported them more, there could be more integration between the two. Every Cert I ever took was challenging and comprehensive. It would be good for that to mean something in the work field.

Sunday, March 20, 2022

New Art Piece

 This is entitled, "Held From."

It symbolizes much of my world.



Wednesday, February 9, 2022

White Lust, and Black Fear

 




   Unfortunately, Virtually Everybody is Racist.

 HERE IS A PROJECT:


    Look at the above picture. Take a minute for real. Be honest with yourself. What do you see? What did you look at to determine that? Why?

    I've broached this topic on numerous occasions, and just like many  before it, it comes to roost over time, and I go from insane to making complete sense years later. Joe Rogan is the latest target in a social situation on "race". The issue is that the list ends when it shouldn't. Prior, we had Hulk Hogan, and Roseanne. Numerous celebrities have come under fire. What I want to discuss here is the fact that Teddy Atlas said something by accident that was deeper than anything I've heard from people in recent history. He said on his podcast, "Race has been a blight on humanity." He meant to say racism, but his mistake was actually far more correct.


  Remember a few years ago, there was a woman named Rachel Dolezal, who worked with the NAACP, and came under fire for posing/passing as "black". She was removed from her position or resigned, which I can't remember. The entire community was outraged, and she was basically labeled as either a racist, or race baitor, or at times racially insensitive. She made a comment to the effect of "Humans made race." Those weren't her exact words, but she drove home a similar point that Teddy did, and was further roasted for it afterward. The fact is that humans did create the concept of racial separations at some point in history, and washed away the truth of a single common ancestor.


   Today even in 2022, with how progressive everyone likes to think they are, virtually everyone does the same paper bag test that was done in the early 19th and 20th century. The deception is the fact that we assume only a few seedy people in society do it, when that is far from the truth. I was watching a drama series the other day, along with other programs, and when I paid attention, I noticed how in media, whenever a character falls to the black side of the paper bag spectrum, they assume the general hard label of a black- either male or female. When they fall anywhere over the other side of the spectrum, the label becomes regionally based on country or part of country. Also, at that point, many races begin to vacillate between a middle, and being absorbed into "white". I find it interesting, because it isn't just in cinema. It is in everyday life. When you see someone, if you are honest with yourself, you pass a silent algorithm over them that includes culture, visible skin color classification, and status in society, that makes you decide on their classification falling into one of two categories. If they are of low status, the paper back constraints tighten, and if they fall to far to the dark side of the spectrum, they are cast down with the "blacks." If they are of social status, the paper bag algorithm expands, and unless far to the "black" side, they are up for consideration of being classified more specifically according to region, and are granted access to the "white" side, with any caucasian affiliations accentuated. Not to say there isn't a very small minority- pardon the pun, that aren't prisoner to this mindset, as I have met some. It isn't common. I personally do not fall into this thinking because I've educated myself not only on race, but on humanity's genetic roots.


  One of the comments that Joe Rogan made was that it is physically inaccurate to call anyone "black" or "white" for that matter because it's scientifically inaccurate. That's true point, but it underscores the fact that this paper bag test that everybody does, doesn't give nearly the information you all tell yourselves it does. When it comes to racial education or genetics, most are scared to even dare dive into the subject, but it's actually very interesting. I've brought this out before, but one thing I notice is that there is a great deal of white lust and black fear. I never really noticed until recent times how much fear plays a part. Of course you have stereotypes in so many cases, but there is a heavy marginalization that takes place the minute the moniker of "black" is introduced. It's a sea of mystery, where every extreme nightmare is realized. And with that comes avoidance. When the moment of sympathy calls for it, so many cultures get in touch with their blackness and how oppressed they are. When the novelty has passed, a mad dash is made back to "whiteness."

  There was a study on some Indonesian cultures and other cultures from Pacific Islanders and even other regions of the earth, where they found out that those people shared African Ancestry with Africans as far back as they were able to go. They were puzzled because of their intrenched preconceptions. This fact was true before they discovered it. I could take 35 years to accept that the sky is above me. It doesn't become so at that point, even if I'm 9 billion people.

  The thing is that I'm not trying to argue everything coming from one race or another. The argument is that the concept is imaginary period. We all have this imagery of the progressive world moving about and making great strides in all fields, and that imagery is tied to "white." Outside of that, in a little crevice of the African Continent, what composes the "black" race, were merely percolating in place and having no real part in history. Then some who are more conscious of the truth, take it to an extreme of complete "blackness." In those times, there were no separations made, splitting a black and white line down the middle, and fighting to pull recruits over to a side. That is a new-world, idiotic, yet "progressive" concept. In truth, it is accurate to say that the assumption that the individuals that took part in activities in what is the mediterranean region today, which is where much of early history took place, were all or mostly of fair skin, is completely false and scientifically impossible due to the natural climate, region and the historical evidence which is still present today. But that's not make an argument to a particular side. The fact is that the entire concept of race has only served to be a weapon.


   Personally, I never knew how racially stupid people in general were until recently. Being racially ignorant is just as dangerous as being racist. And the point is you should be non-racial, bottom line. Even drawing from personal experience, I've gotten amusement out of watching the wild assumptions that people draw about me when they run their silent algorithm. It's to the point where I don't elaborate on myself, because it's clear that even in explaining, their understanding is so poor, it wouldn't move one bit. That's why it's a topic I don't even discuss with people. In the end, before finding the next Joe Rogan, find the current YOU, and change it.

Wednesday, February 2, 2022

The Escapism of Games

 

ESCAPISM




  A Youtuber that I follow recently did a video talking about his loss of a need to play RPG's at this point in life. He's in his mid 40's, and I understood a lot of what he said. He said that in his childhood, it was a form of escapism, which I can relate too. He also touched on things I also experienced, with even in adulthood, RPG's helping through extremely trying times in personal life. I do believe that there are several factors to the decline in the compulsion to play the genre. And the truth is that they all equally contribute. The era we are in, the time factor as we mature, the evolution of gaming, and the interrelation of escapism all play a role.


    When I was a teenager and even prior to that, I formed a love for RPG's as my favorite genre. I remember collecting the early Final Fantasy games as a child and while loving the story, I didn't use it for escape. Even as a teenager, I still didn't use them to fulfill that purpose, but more as a challenge. I enjoyed getting through Final Fantasy Mystic Quest and Super Mario RPG as well as many other great RPG's of the mid 90's. It was moreso in my early 20's that I found that new fulfillment for them. I had a few trying periods where more major issues developed in life, and RPG's of the mid 2000's and into the XBOX 360 era were very pivotal in getting me through extremely tough times. It's the days of games like Lost Odyssey, that I was grateful for very quality and immersive projects at that time that both required a great deal of attention, and had a great deal of detail as well. This made it easy to fall in.


  The Nintendo Switch was a completely needed console, in my opinion, for working adults who want to game. Before it came out, a cinematic experience with a deep and memorable game was pretty much extinct for me, as I am rarely in front of my office TV to sit for gaming sessions anymore. However, there are times when are in commute, or idling at a quiet location, even at work, and that's when the system shines. The PS Vita did a good job, but the Switch is receiving more support and high-end games. It isn't that we outgrow escapism. What happens is that most have to give up on it due to being overwhelmed by life. The thought of sitting down for an 80 hour RPG like Legend of Dragoon is daunting to me today, not because I've lost interest, but because if I have to be in a fixed location, I know that it isn't going to happen. Right now, I'm playing a very involved RPG on Switch, called Astral Chain. The fact that I can take it with me, and put on a headset while on a plane ride or sitting in an office at work, makes it very awesome.

   So I don't agree with his stance exactly. Escapism is still there as long as you don't develop a closed mind, which happens so easily today. There are plenty of kids I know who have no imagination or passion at all. It's become cool to be that way. But popularity doesn't decide value. It is also great that there are plenty of developers out there still making some games worthy of delving into. Thanks to the Switch, I can find time to play.

Industry of Crooks- Destroying Artist Revenue

 CROOKS:

THIS WAS PROPHECIED IN BOOK ONE OF MAGNUM OPUS: THOSE SILENT




  This is a topic that other artists have brought up, but I have to say, it is one that needs to have a huge issue raised. I'm going to include an image here that I want you to look at:




  This is a revenue statement for my total artist sales, streaming and purchase, over the last few months. Somehow, publishing companies have, with all the advertisement funds they collect, scaled down what they pay the artist to actual microscopic fractions of a penny for each digital and physical transaction. How this is legal is beyond me, but this is a very top-heavy structure. It is disgusting, because I believe they have lowered the pay-rate exponentially in the past year. When I first began being published by CD-Baby, I was able to see royalty revenue over the course of a year range between $50 to $350. As of the past year, I have yet to receive a royalty payment, and currently have accrued only $24 over the last year and a half. And it is because of the scale you see hear. Some transactions are literally $0.00001. That is criminal and should not even be allowed by law.


  Think of all the cost that goes into producing an album. From equipment, to mastering, publishing, advertising and showcasing. Much of these costs actually get absorbed into the pockets of these same publishing companies and distributors, who have their back door deals that they keep secret. Every time you pay a membership to a company such as Spotify or Amazon, you are one of millions creating a revenue stream that dwarfs its cost of maintenance. The executives at the top and employees that sit twiddling their thumbs are able to receive salaries that are substantial, while the companies' stocks grow. And as an artist, you are not even a slight shareholder of any of this. We pay flat fees in order to have a publisher release our albums to the distributors and they split the pot. It would take near a decade of consistent distribution for me to see a return on my end, while well within that time, everyone else eats off of advertisement and my net sales.


  What needs to happen is a class action lawsuit. I've heard big name artists complain about this arrangement, and now I truly understand why. It isn't that I'm not getting sufficient streams. It's quite the contrary. I came to find that I have been getting a healthy amount of overseas sales and American sales. What I've seen done in the land of algorithms is blatantly illegal. If you look at the profile pages on a typical spotify page, they are structured to display numbers only when you surpass 1000 hits on a record. I tracked my movement on my artist account, and I found that they have suppressed my count completely and none of my tracks give a count, even though they surpass that number. In fact, that data only shows when I look at the raw data in the books. They do this in order to surpress my exposure and views. It's the same way they tailor Youtube. If you look for an artist such as myself, who hasn't played the "game", you'll actually find it is impossible to access things traditionally on search engines. They make it so that only direct links will work so that you can't grow your own revenue, while you keep producing just enough for them to rape you. 


  When I'm able, I'm going to launch an all-out attack on the industry, and I aim to do some damage.

Tuesday, December 7, 2021

A Black Image- HBCU's in America

 HBCU's in AMERICA



I watched Charlamagne Tha God's podcast earlier today, and I saw him whipping around the same agenda he has for the past couple of years. He may be a clout chaser in actuality, but one thing his is, is consistent. Some would call him avidly pro-black. However, nothing against him, the reason he would receive that label is what is disturbing. Blacks have a severe and systemic issue that is more mental than physical. And one great example is the HBCU situation.

 

 I'm not a political individual, as I've always stated, but I am a realist. Over the entire election period, I heard numerous cries from the black community that Charlamagne voiced on his radio show. With all of the issues that are existing in several communities across the country and for years, prior to the very latest police brutality and murder cases, especially George Floyd's, there was petitioning for reparations for slavery to be on the table, and legalization of marijuana. Those were the main voter issues according to Charlamagne at that time. It wasn't until the high-profile cases that erupted, where blacks saw other nationalities coming to the defense of the innocent, that the cry began to include those issues being fixed.


  This world and country are very focused on entitlement. And it isn't one that is earned. Everyone wants to be great without having to do anything great. You can't vicariously attach yourself to a progressive cause and identify with it by osmosis either. This generation has to learn to stand on their own feet. Have original ideas. There is far too much passive emotion, where people act outraged and go over the top to overcompensate for feelings they don't have or understand. Everyone wants to be on autopilot and follow a script or rhetoric on how they should process and receive anything.


  Why isn't there a push for free, quality education period? Not just education for demographics that is still out of the reach of a large portion. I've never benefited from these pushes. I have, however, gained a lot of knowledge. I would like to see a revolution where that can mean something. I mentioned to colleagues some time ago that there should be assessment examinations or series that you could apply your knowledge to and obtain respected degrees. Even if they charge a small fee for them, they would be worth it. You could still have universities, but this would be for those like me that obtained skills and credentials over a wide range of outlets. I appreciate how much you can learn from things like Udemy, Coursera, and even Youtube. But if you have practical knowledge in that discipline, you shouldn't have to double back to a college and pay $100,000 to legitimize it.

 The problem is that it is a scam from the ground up. Universities and the government have disgusting agreements, where you don't receive clearance for certain fields unless you show evidence that you paid the passing fee of a tuition. Once they know you are in debt for that in some way, and have the degree, only then can those doors open. And they don't care about knowledge. In my field, they have changed requirements so that you must show a bachelors in any field you want and you can sit for the license. They don't care if it is in bank robbing. They just want to see that you paid the passing fee.


  I've taken enough extra courses, and embarked on enough self-learning to fill at least a Master's Degree. But I can't even take my IT certifications to University of Texas, who sponsored my program, to finish a degree in an affordable way. Simple because, they can't risk me getting even a bachelors, if they know I wasn't gouged for it. Tell the HBCU's to fix that.

New Album- Maybe the Last- The People vs. J. Addae vol. 3

 




 To be released at the beginning of the year, somehow, I completed a somewhat complex project that I thought would be shelved for at least another year. There has been a great deal of stress lately, and while I thought that it would be a distraction, it was actually a catalyst. I had contemplated another novel, but then I realized I was long overdue to release a poetry collection. I had a few poems that I wrote over the last year, 1 that I meant to release with my first collection back in 2007, and several that were in my last couple of novels. The one from the 2007 collection was actually written in about 2005, and was entered into a collective compilation with other poets. Somehow, it  got lost, and the site went down. I literally had to remember the poem about 2 years ago, which took me a couple of weeks to do. So I started working on the collection. It will be released in the next few months hopefully.

  I had a concept for a 3rd People vs. J. Addae album, and I already had the title in mind, but I was thinking of doing a novel with it, as I want to make it a huge overall project. However, what deterred me from that is the fact that the story arc of the series is not cohesive or continuous. The first record is about my character standing on trial and falsely accused, while the second album and novel is about the inner laws that control claustrophobia and other social disorders that go unnoticed. There is not continuity there, so it made no sense to attempt bridging the story. This third record is about the title character of the 3 albums being on a far away island, contemplating time and saying farewell to everyone.

  The title is "This Man is an Island." It will be out January 1st.  The album cover is here.

Tuesday, September 28, 2021

The Walled in Yet Open World- Skyrim Review

 



 Okay, I admit, I took a very long time to getting around to completing the famous game known as Skyrim. Released in 2011 by my buddies at Bethesda, it is the fifth major entry in the new Elder Scrolls series. I played Morrowind, the first game, back in 2004 on Xbox. I heard about it and saw a review on Adult Swim while watching cartoons at night, and it looked interesting with how realistic the world was. In Morrowind, you could make your own spells, choose your own occupation, get any house to live in that you could find, and go anywhere in the huge world. 


   I completed the extra content when I finished the long journey, and it was satisfying to get very powerful during the course of the game. I remember developing a levitation power that I used to fly over mountains towards the end of the game. And there were so many ways to go about things. You could levitate, or you could develop a spell that let you leap like the Hulk with a slow-fall attribute that allowed you to land safely, almost like flying. It was endless what you could do.



 After that game, Oblivion was the next entry, and they began railing things in. You could still create spells, but you had to join a college of a particular school to unlock that ability. The combat was good in that game and it was an enjoyable experience. I heard great things about Skyrim, and I had completed Oblivion just around the time it came out. I had a copy some time ago, but sold it. I then purchased it again on the Nintendo Switch, eager to see what it had to offer. I was please in some areas, but had some issues.


  They once again railed in you ability to be free in this game. Right from the beginning, I have to say I was disgusted with the eradication of  certain spells. The main one missing is any form of levitation spell. the game has no spells that allow you to traverse the mountainous terrain at all. And it has plenty of hard to travel terrain. In fact, a long-time issue with this series is that you will have a hard time finding a location on the map. You follow directions, and wind up staring at a wall of a mountain having to spend potential hours getting around it. Sometimes there is no clear way to get up the mountain until you find some super hidden door. Even a leaping spell would have been welcome, but they took great care to eliminate any spells that allowed increased mobility which is ridiculous. Then many of the spells you learn are useless, such as the Dragonborn spells. 



 To backtrack, you start this game as a prisoner, not very different from other games in the series. You are summoned by Jarl leaders of the local villages for being believed to be a Dragonborn descendent of dragons. You are used for your ability to slay the powerful creatures. You begin working for some of the village leaders and there is far less freelancing in this game than others. I found that combat, which was as usual, stiff, forced me to rely on summons. I've never used summons in any other Elder Scrolls game, yet in this one, you absolutely must. In fact, it will be almost all you do, because fighting options are so stifled otherwise. You take damage heavily, there is supreme end lag on all movements, and your recovery state is slow, facing often dozens of enemies at once. 


    I must say the dialogue and story archs were interesting, from the different factions that hired you, to the greybeards, and even some common side quests. There were many powerful moments to be found in the game with gripping scenes and plots, including missions that had no bearings on the overall plot. It kept you engaged, and I spent quite a few hours doing just those. There were Dragon missions where I befriended the dragons and helped them with tasks. Missions going into Dwemer ruins to retrieve artifacts were always tense, because the Dwemer were an ancient civilization with advanced mechanical weaponry, and their science was being exploited by the Falmar. The ruins would alway be enormous, and the missions would take hours with many puzzles along the way. It was rewarding, but you would always run out of supplies while stuck in the middle of those journeys with no way to turn back, and an unusual boss at the end.

  Some of the boss battles, mainly the ones near the end were enjoyable, and perhaps done better than other games in the series, but I would have appreciated more variety and options. There is an alchemy system in the game that never made sense to me. No matter how I experimented with chemicals and plants, I never went beyond the same 2 useless elixirs. I did get pretty strong at the end of the game, and some of the shouts you learn as part of the Dragonborn powers were cool. I wish spells were more effective, and that the spell creation system was kept as it was. I did enjoy finishing the story, but the world is not the hugest and there is not as much content as they say. It will be a while before I play it again. It's a good looking game, with not much incentive to explore. A walled in score of 8/10

Thursday, August 5, 2021

New Jokatech Art Gallery Presentation

 




I've been working on methods of presenting my artwork and music in an interactive collection, and I have put together a couple of galleries that I think you will all love. It amazes me to see so many pieces over my career, because I think back to my hesitance to start painting regularly. But here they are.

https://www.artsteps.com/view/6106e7dc4b8cb7f4798ba249/?currentUser&fbclid=IwAR2vjZK7vEGk16_np5FQ6H5juFJyPAq6SoNq_YVZLUn22UToNSFq_8JCkWY


https://docs.google.com/presentation/d/1r9yKv-Ckbr--gFkkUA0EIeSeYVI1x9iGCJEoq5zbwdQ/edit?usp=sharing

Saturday, July 24, 2021

Ban it to Mars- Red Faction: Guerilla ReMarstered- Review

   


      This is the first review I have had to write like this in my life. As you know, I play very involved, and tough games, that require you to dig and to explore. This comes with its frustrations, but in the end there is a method to the madness. Then there are games that miss the mark, and just aren't meaningful enough. There is usually some kind of categorization that can be given to a game. However, Red Faction for the Nintendo Switch is in a category by itself for many reasons.


    I won't drag this review out, as it isn't necessary. I first heard about Red Faction years ago as a Playstation game, in passing, by a old-school gamer who frequented the store I went to in high school. It was a 3rd person shooter clone, with a story about a miner who is a member of a group of rebels of some sort. This latest installment takes place on Mars, after Earth has cultivated the planet, and a tyrannical group enslaves mankind known as the EDF- Earth Defense Force. Oddly, this is a name given to the heroes of earth's explorers in other games. The little I heard about this game to this day, are rave reviews about how well done this game is. I purchased it based off of that, and I have lost even more faith is the good sense of people.



 Every review is either 4.5 or 5 stars for this game. As it begins, you are put through an introduction movie picking up the continuing story of Mason, who lost his love interest in the previous game, and now lives as a miner on Mars. Rebels want him to join their faction, knowing his track record. He is reluctant, but gets pulled into the action. It plays out in a sandbox world, where you can go to open missions throughout the planet. This is the end of the intrigue. The game's mechanics, and premise are the most broken and idiotic I have ever seen in a video game in my life. This game is absolute trash, but not only that. It is completely broken and unplayable. The only way I can reconcile how it made it to market, is based on the name that the game has, which is extremely disturbing. It absolutely doesn't work. It crashes, and fails even when it doesn't literally crash.

  You are able to drive a number of land vehicles in the game and purchase upgrades for a small selection of weak weapons. The collision detection is insane. Mars is made up of red sand, and it reacts to every vehicle like jagged and dense metallic stone. These are not large rocks or walls. You will drive over literall flat sand or rolling hills, and the game reacts as if you slammed into a magnetic Iron wall randomly. Often you won't even see the obstruction at all, as if the undercarriage of your vehicle  dug into the ground itself. As for combat, you have a mining hammer and long distance weapons. The aiming reticle moves erratically and will float when trying to aim. This, along with the enemy's enormous durability, makes taking out one enemy such a task that it's laughable that you face dozens. When in combat, you never really see where troops come from, as they spawn from mid air at all sides. Their suppression fire spawns from random places as well, and you have extremely low health in this game. After being sieged upon, you will be dead or near death by the time you get your bearings.


  As I stated, the game is a sandbox, so you are up to guessing what the most viable option for you is. The landscape is divided into towns, with the influence meter showing how much is controlled by the rebel EDF forces, or your heroic faction rebels. You gain prominence by destroying EDF bases and facilities. Then, randomly, a story mission will appear at some points in the world, often surrounded by EDF forces. I did my best to increase my firepower and upgrades, but found that I never amounted to more than a small and weak character running alone in a huge world, severely outnumbered. Whenever I took on missions, it was like trying to trick the game into allowing a mission completion. Even if yo strategically weave through the EDF forces, the more success you have, the more forces pour in, until they annihilate you. So you end up having to scramble to clear the objective before the game over screen, so they autosave can act as a cheat code. This only got worse.



 As I soldiered on through the missions, the number of troops increased, and the effectiveness of my weapons such as rocket launchers and remote mines decreased. Many times, in missions where I was trying to get away, or race to a check point, my vehicle would drift and get stuck in the ground. Even on several occasions, the game crashed when this happened. There was a mission that led you to a bridge that you were supposed to destroy in one mission. As I got there, I was attacked by EDF from a distance. I had to hurl my car off the bridge to avoid getting exploded. I tried the mission several time, using remote mines to detonate the bridge, and guess what happened- nothing. The bombs bounce off of the bridge and do no damage at all, and the game gives no clue at all, as to what can damage it. Even running large vehicles into it did nothing at all.

 I scrambled to find some sense to this game, and completed one more crucial mission, before the game became completely unplayable. I was trying to complete a rescue mission after the bridge takedown failed, and simply had to go find the 3 hostages and bring them back to the base. As you approach the general area, I had no vehicle and was attacked by an enormous army including tanks and air strikes. Let me remind you, I am by myself, so my health gets stredded to nothing in less than 5 seconds, regardless of how I run and evade. Turing corners and ducking behind buildings is useless, as the shots rain down and up from every direction. It was overkill. And there is no steady way to even get a vehicle to aid you in this game. When you leave from a base, there may be a spare vehicle in the garage. If you take it on a mission and get obliterated, it's gone. If you run out, you have nothing. There is a mission where I thought you unlocked a mech suit, but after completing the mission, it's gone. It's the only powerful weapon I saw in the game. 



  Somehow, I continued playing this game and tackling main missions, trying to liberate the sector of the planet I was in. I was able to save up enough money to purchase a much needed armor upgrade to at least last longer in fights. There is just horrible physics to the game overall and no sense of direction. To make the game challenging, they break the controls and have vehicles veer off the road randomly during driving segments, and aiming reticles jolt across the screen while trying to aim. What this game uses as a difficulty tactic is the old method that was sometimes used in Uncharted and Mass Effect. Basically, when you enter a fight on a rescue mission or otherwise, you get surrounded by infinitely spawning troops. If you try to move to a safe vantage point, enemies not only spawn behind you, and in great numbers, but bullets will be aimed from the heavens and come around corners, and from assailants you cannot see, to keep the damage steady, keeping you from recovering. This whittles down you health and keeps it there until you're eliminated. It is such a cheap tactic.


  The sound and visuals are pretty low quality for what the system is capable of and it seems like it was not even remotely remastered. I find it very alarming that the presentation was so well received. There are cheats to unlock that give open abilities, but they can't be played in the storyline. I feel it is the name that carries this project, and after completing it, I can't see myself wanting to go through it again. I am a fanatic of completing what I start, but this one should have been banned to Mars. All in all, I'd say its a 6.9/10.

Wednesday, June 2, 2021

The I.T. Industry- A Sad State

  



  This has to be stated. I must say, I never thought I would have this much disgust for what I see being done in an industry. There is corruption in all works and walks of life to be sure, but what I just went through is a different animal. Maybe I've been shielded being in the healthcare industry my whole career. I've been heavily involved and interested in technology since childhood. It wasn't a new passion by any means, nor was it something I stayed away from. This is the tail end of this journey.


  As a teenager, I was always into modifying and fixing my computers and gaming systems and peripherals. I had an old Dell PC in the late 90's that I got for free and began to use game making software on. I eventually got rid of the PC but didn't salvage the hard drive, as I didn't realize that was something to do back then. I went on to own Sega Saturn, Sega DreamCast, and XBox 360, all of which I repaired and enhanced on my own, and for others who had system failures. Broken disc drives, and faulty controllers, I was able to restore. I even got CD's that were severely damaged, to work again and made it a hobby of restoring some abandoned games. I was proud of that kind of work.


  Years later, I got the Chinese Dingoo Unit, which was a portable emulator, and I downloaded 3rd party firmware onto it and modified the operating system with the help of a friend. I was then able to play all types of games on it. Moving onto my biggest project, I began taking training in game programming in my spare time and learned some coding. I programmed 3 games with the help of tutorial classes while working on my Magnum Opus album. They were included in the massive project, along with other content on an enhanced CD.

It was some time before I got back to that kind of work, but throughout the years I was working with networking and software troubleshooting at the various jobs I worked at hospitals. Then, all these years later, I decided that I wanted to fully immerse myself in the IT world. I put it off various times due to the cost of school. It was by chance that a program was advertised early in 2021 for a Google sponsored  program that would take you through an entire IT course with no tuition attached. It only required a membership to Coursera. I was very intrigued and started the course. It was quite involved and I put the work in to pass the exams and get my certificate in April of 2021. Before, during and after the course, it was advertised that upon completion, you would receive college credits, assistance in job placement from Google, and the ability to merge that certificate with the CompTIA A+, if you go on to achieve that. It all sounded like a tall task, but I was game.



  After completing the course, I spent the bulk of my money on review books, getting ready to take the CompTIA A+ exam. In the meantime, I had completed an AWS CCP course, and passed the certification exam, which many people fail time and again. At that point I had 2 certifications, but I knew I would need my CompTIA A+ to solidify my efforts. I looked for jobs, but got no traction. All the while, I was hearing about people who were coming from off the couch, or labor careers, with no IT knowledge at all, beginning to work for AWS, Google, and in hospital IT departments. I was very curious about this, and that's what made me apply early, to get something entry level. I noticed that I would see many jobs require certification, and a few that required nothing, but preferred experience. I already had a leg up on the average person coming in from scratch, yet I received rejection letters incessantly. I focused on my exam, and after taking the 2 difficult cores to the exam, I got my certificate for CompTIA A+. I went to Google to ask about my credits and my dual certification that was promised. Crickets......No one at Coursera, Google, or CompTIA knew what I was talking about. After several service calls, I was directed to a page that stated exactly what they said in the beginning- that the dual certificate was to be given upon completion of both tasks. There were no instructions, and no leads. The service rep even told me to go to the class forums and ask around there. These forums were abandoned and for classwork. I was extremely insulted. I opened a ticket with Credley, the company who hosts the certificates, and got no response at all. After sending a letter to CompTIA as instructed, I was given more dead end assistance. Then I was told by an IT associate of mine, that the CompTIA A+ means nothing. He stated it's just something for you to be a help desk worker at a base level job. Yet, what I find funny, is that most IT professionals, including him, are petrified of the exam, and how difficult it is to pass, and avoid it like the plague. And at the same time, many people still flood into the field with nothing more than interest, while I have knowledge and credentials and am walled out.


  Apparently, this field has a great deal of favoritism,  that has seen numerous people with no skill enter into the field, while certified workers such as myself are told we don't qualify for these exact same positions. This really disappoints me, because the field is appearing to cheapen itself for the sake of  alliances. It really shows you the world we live in. I just value the knowledge I've learned and take this as a lesson. It's a bitter pill to swallow nonetheless. If there is any takeaway, it is to be warned about pursuit of higher learning, if you expect it to be as advertised. Often, to get where you want, it's about who you know.


  To give further context, I'll share an example. I applied for several positions, including some in the medical imaging field, where my credentials are specifically tailored, and in those few instances, I got a call from a recruiter promising an honest look and a call back regardless of the outcome, followed by an eternal silence and refusal to respond to emails. In the other positions, they were almost all listed as base level, and requiring no skill-set, willing to train, but viewing technology credentials and skills as a plus. I have those skills and credentials and experience to back it up, yet I was emailed one or two days after applying to each and every one of those positions, and thanked for my interest, but told they'd be looking elsewhere. The verbage of the emails seemed to state that they would rather go without than consider my application at this time. That is more than just being beat out by other applicants. That's a hard stop based on something that clearly has nothing to do with my credentials. They should be ashamed.


  All in all, to be straight up, I love technology, and I always will, and I mean it when I say I love solving technical issues and building projects from the ground up. I truly feel it is a rewarding area of study, and it should pay off monetarily. You just have to be prepared to make your own path these days, as I am in the process of doing. The law of reciprocity is dead.

Tuesday, February 2, 2021

New Artwork 2021

 Hey all. More content coming soon. I've received requests from some of my loving fanbase. I'll be uploading in the coming weeks. As for now, I will be getting the latest album, "The People vs. J. Addae: The Trial of Jokatech," reviewed. And here is some artwork from another upcoming project. 


https://www.amazon.com/People-vs-J-Addae-Jokatech/dp/B08KKD6RF4

Also I'll be doing a new Smash Ultimate movie with commentary

Monday, January 4, 2021

Cleave the World in Two- Earth Wars- Review

 



  So here it is. This is a game called Earth Wars for the Nintendo Switch, that I got rather early in the lifecycle of they system back in 2018. I found nothing online whatsoever about the game when it came out, and almost nothing to this day. It is a very obscure game, especially by today's standards. It was developed by One or Eight Software, a quietly great company in Japan that is thorough with their approach to game content and context.


  This game follows the story of  earth's warriors in the future- the year 2020- lol. Earth has been dominated by alien creatures known as EBE, that have set up hives across North America from the North East to Alaska, and are growing in numbers and power. Earth has countered by developing super soldiers known as ANTI troops, that have been enhanced by fusing the EBE DNA with metallic implants and giving them enhanced strength and abilities. It only barely mitigates the onslaught of the alien forces, who have high level monsters divided into classes such as Baron and Elite, that continue to mutate.


  At the start there are a few dialogue cutscenes with extensive voice acting that explains the emotions and narrative behind the plot. You even begin to see scenes as the game progresses, where one of your fellow soldiers begins to be overcome by the influence of the EBE implants in his body, that make him slowly lose his mind. The game doesn't cover any events in that regards, as far as what becomes of him, but it is interesting to note. There are various abilities and weapons in the game. It is a 2D, anime style, combat action game, akin to a beat-em-up. It is classified as a survival action game, but I don't think that really fits. There are, however, survival levels and missions rarely. You dash with the right shoulder button, and attack with either hand/weapon using X and Y. You have a jump with the B button, and as your meter builds, you can activate an extension weapon in the form of a super-form with the A button. These can all be customized and empowered. You can wield dual swords, a large great sword, a large bow, a sword and gun combo, Axes, or hammers. Each setup combos and maneuvers very differently. At a point in the game, you can have 2 setups equipped, and switch back and forth. I had a sword-gun combo, with a backup great sword that ended up becoming my main weapon. Guns can be upgraded, and also built from scratch with items collected during levels and from defeated EBE. The effects are nicely lableled in the fusion factory, so you have a decent idea of the kind of weapon you want to make. You can also purchase weapons in the shop and armor, along with accessories that can boost stats and grant abilities.



  The leveling system is separated into different categories. You have defensive, offensive, balanced. and a custom weighted chart. They are very generous with bonuses and upgrades as you gain levels and abilities. You can spend points on the chart to add combos, abilities such as extra dash gauges and moves, and damage or tech boosts to attacks. Tech damage affects your opponents shield to get to a stun state, and raw damage affects health. You need both, but raw damage takes precedence, as stun is very hard to achieve or sustain with many of the enemies. I found that the defensive chart was the only one that made any sense. If you try any other mode, the loss in health and defense is nowhere near worth the slight buffs you gain. The game has a movement and physical mechanic system that suck tremendously.


  In games like this, you need what is known in the fighting game world, as Ukemi- or break fall. It allows you to recover and roll to a neutral position in the heat of intense combat from a hit, or an onslaught. There is nothing like that. Also, there is a huge amount of input lag. Many times, when I would hit the dash button, nothing would happen at all until I hit the dash again, and then there would be a super late double dash. There were some idiotically designed enemies in this game that accentuated this issue. There is a lizard like species of EBE that I believe the developers were either trolling in creating, or extremely high. That particular enemy never attacks alone, unless in boss form, which is even worse. They are always in a gang of about 5 or 6. They are extremely fast, and have no recovery frames or punish windows at all. They also hit for eternal combos and do massive damage. It is infuriating to face an enemy when trying to make it to a boss, who can either kill you outright, or take almost all of you lives based a wild lung combo that triggers into an infinite. It is a controller smasher for sure, but I never got to that point thankfully.



  I began enjoying the game as I developed my character and I enjoyed the story developing as well. Before I knew it, I was 70 hours into the game. That in itself was a marvel. I have never played a side scroller action game that I can recall that took that kind of time to work through. It was a very welcome surprise. It was a lot like a side-scroller version of Monster Hunter. But at a point, I was ready for the game to end. And finally, the end did approach. LOL


    I must say, the final level, even after level grinding, and getting powered up extensively, was inane and made no sense. I've seen difficulty spikes before, but nothing like this ever in my life. The game prides itself on being of the tough class of games, which is fine- it's why I bought it. But it goes from that to something out of this world just for the last level. I've never had to lower the difficulty like this in a game before. When I played Mass Effect Andromeda, I remember reducing the difficulty from the hardest setting to normal for a brief time near the end of the game. With Earth Wars, I ended up having to push it down to easy, and only then did I barely complete the last boss. I thought something was wrong with the game, and I may be right. For the last level, you locate the home base of the EBE on a distant moon. You land on the planet, and there isn't much explanation. A boss attacks you, and at first I assume it is a henchman. After about 10 minutes of nail-biter combat, I assume he must be the last boss. I even remember squinting at the screen due to the game's stupidly small text, to see what his name was. After he finally went down, the ground broke, and we fell down to another floor with a brute boss that looked like one from earlier in the game. I figured he would be manageable due to the animal we must fought, but he was super hard. Then, after making it past him, I was thinking that the last boss must be just walking up to some kind of gem and crushing it with ease for dramatics. But absolutely not!


    After him, is another boss that is missing its upper body, and can kick you for 50% damage. He killed me, and I buckled down defensively and planned for making it to him with as much health as possible. After several tries, I got past him. I was greeted by another, harder version of the brute boss. There is no way of making it to him, or past him with any kind of health left. That's 4 bosses, back to back, that are all Last-Boss difficult. I went at it for hours. Then I realized it was humanly impossible. I lowered the difficulty to Normal, which essentially just gives you another life. I made it the same distance. It was simply asking too much of the player. I began to feel as if it was designed to be an unbeatable level that would make people talk about the game. I failed for hours again. Then, embarassingly, I lowered the difficulty to EASY. I figured I just wanted to finish the plot and be done with the game. It was still an extreme struggle. When I got past the 4 horsemen, I met the last boss.....



  This was on easy mode... He had 3 forms, and you had to jump across platforms to the top of a room with lava to get to him. He had an array of guns, and the ability to juggle you for kill combos, or into the lava which does about 70% damage. I could not believe how hard he was. In his final form, he was a second away from giving me a kill combo, when I tricked the AI and got the last hit on the orb that he held, which took stupidly scaled damage to defeat. Half of a second, and it would have been a Game Over screen. I couldn't really enjoy the victory with that kind of nonsense, but the ending was very great, and left a cliff-hanger, after earth is restored and your team is thought dead. You stumble on a factory where soldiers like you are being manufactured for unknown means, and then it ends. The music and credits for the whole experience was solid, but I can't get over that difficulty jump and the poor mechanics. It feels like you can be kill-comboed at any moment when fighting certain enemies.

 All in all though, the game cut to the heart of the matter, and cleaved its way to a must buy, based on price and overall content. A sharp 8.5/10

Sunday, November 15, 2020

Playstion Xbox and the Next Generation



   But really I wanted to discuss current gen mentality. Many of my constituents have spoken about how they have plans of getting the latest gaming technology, and some content creators I follow have made videos reviewing their early release copies. I have an issue with the level of drone behavior that people have succumb to in this period of time. I have to get into what I feel is the psychological aspect behind this incessant wave we're witnessing.

   When PS4 came out in 2016, I did not immediately jump on it for several reasons. In fact, there was much discussion about it at my job at the time. A coworker who had a PS3 at my job had me over to his house to play some games. He had an extensive library. He was torn with the fact that the next Playstation console would not back that library, and didn't show much of a launch lineup at the time. This was in 2015 or perhaps even 2014. He was nonetheless, saving up and planning on possibly trading in his PS3 to cover the cost, but lamented the huge library that he would lose. I kept asking the question of what the new system offered that made it worth it. He admitted, that he did not quite have that answer.

 I myself had a PS3 close to the same time, and I was blown away by the system's library, even with the few games I had. I had Asura's Wrath, Street Fighter x Tekken, Genji, and a couple others. I had plans of getting a few other games. I was blown away by how many insanely good games the system had. And I didn't see much coming from the PS4.

   Then when the system dropped in 2016, I had already moved away from that job and lost contact with that friend. I saw some of the systems games, and it was a couple of key things that began to move the needle for me. I looked at some tech videos that analyzed the graphical improvements and how draw distance was improved and textures could be layered and displayed in greater quantity and detail, such as bullet holes in walls. I was not very impressed in all honesty. I waited to see more content. Then I saw the release of Street Fighter 5 and also Metal Gear Solid, which was a sandbox game. I also saw the new Final Fantasy 15. Those game showed me what I wanted to see. The scale of games such as Mass Effect Andromeda, Final Fantasy 15, Metal Gear Solid, and several other sandbox games on the system, completely raised the bar and set a total new standard for open world games.

  It was really Street Fighter 5 that made me determined to get the system. As I had been playing SFxTekken and SF4, I noticed the new level of detail and depth in that game. It looked amazing and was fluid. It showed, with those games, including games like No Man's Sky, that the PS4 could do things that weren't done on the previous system. This justified a purchase. I got my system after selling quite a few games and shelling out the money for the accessories and controllers. I also got an arcade stick, as I was heavily into fighters at that point. It took a lot of research and thought, but I did not regret that purchase.

  Now, in this generation of updates, we have a PS5 system and a new Xbox, right on the tail of releasing a PS4 Pro and Xbox S, that were supposed to push the detail and content for the new 4K televisions.  We are still in the early stages of that, when the jump to next gen occurs. This puzzles me and is a recurring theme. Even when I looked at the schematics and the gameplay of the PS4 Pro and Xbox One S systems, I could not for the life of me see any real meaningful upgrade. This is not to mention the fact that you are hedged into needing a 4K television. I've said for quite a while that at a certain point, any visual impairment nullifies visual upgrades and detailing. I have a quality smart TV now, which is 55" and a PS4. Playing Horizon Zero Dawn on that console, I cannot for the life of me, see a gap between that, and some of the games designed for 4K displays.

  I've complained about the update culture for quite a while. It has come to the point where every day, either your phone, tablet, PC, gaming console, watch, laptop, or all of them, will freeze to install a mandatory update that chews up memory. When this update is finished, your screen flashes, and you are hard pressed to locate any noticeable update or change. This has gone on now for a few years, and at this point, I'm the only one I know who has a mind to complain. This has crossed over into what appears to be an obsession with changing things constantly at all costs. I feel like this has some underlying reason which I want to lay out here.

  I watched a Youtuber who I follow, give the only honest take on current gen gaming that I have seen thus far. He openly stated that he can't really see the difference in new hardware, and advised that purchasers wait to see if something groundbreaking occurs before making the transition. At my job, we have monthly updates to software and systems that we have to constantly endure. We just had an update done for our email server, which is through Outlook, which now requires you to log in twice, with added loading time. This is labeled an upgrade. This same pattern is seen everywhere. In fact, software glitches and crashes that need desperate attention, will always go untouched through the thousands of weekly updates. This has completely warped what the word even means. Even in fashion and music, we see what are called upgrades, when music is stripped down, rushed, or just not musical at all, just in the name of replacing what was there.

  To me, this mindset that has settled in people, is the projection of some kind of fear. It's as if people are running from something, be it principles, or just their reflection. They feel that by constantly moving and replacing, it will block out the din of consequence and reason. I would like to sit down and analyze the thoughts and actions of the current gen mind through question and answer. The way they operate allows companies to generally be lazy and release anything. At this point. we do not own our software or hardware, due to publisher policies now allowing constant tweaking. If I buy a system or game, or any device today. It can change through updates to a completely new product over the next year, and I have no choice but to take it, or not purchase the product, and go without completely. This has completely taken over society. And people have accepted it.


 What I would like to see, is the emersion of conscious thought again. I would like ownership to become something that exists. But I simply focus on what I can create, since that is the only constant I can control.

Sunday, October 18, 2020

New Age Studd


What's up people. I have truly loved making content for you all over these 15 plus years. I can't believe that so much has happened and so much time has passed. I recently wrote and completed the draft of my autobiography which will likely not be released anytime in the near future. It's a good read, but not for this particular time. I did however finish my latest album, "The People vs. J. Addae: The Trial of Jokatech." I feel like I always say this is the last one, so I won't pigeonhole myself with that one. I'll link the stuff here with the are, done by my friend Gulian, and inspired by my lovely daughter Jordan. I typed the title accidentally, and now it's sticking with me. This is New Age Studd!!!

Here's the record:

Thursday, June 18, 2020

How My Heart Sings- Final Fantasy X- Review



   There are some things, I concede, like Bruce Lee and Super Mario Brothers 3, that are, as they say, "Worth the hype." I usually remain skeptical until I satisfy my curiosity completely. For years, as a teenager, I heard about the great game the was Final Fantasy X for the Playstation 2, released at the turn of the millenium. Now we will see if that proved to be the case.

   Final Fantasy X is a turn based RPG made by SquareSoft in 2000, with a soundtrack by Nobuo Uematsu. I'll explain why that was significant later. This game was a launch title for the Playstation 2 system, back when it came out as the Dreamcast killer. I was a sophmore in high school at the time, and also a Dreamcast owner and fan. During the brief stint that I owned a PS2 through a temporary trade with a friend, I actually owned this game and played about 2 hours into it before getting my Sega Dreamcast back. I was turned off to how overly cinematic the game was, feeling more like a movie than an interactive experience. This was coupled with the fact that I was dedicated to its competitors. Grandia 2 on the Dreamcast, I would argue with my friends, was a better RPG. Grandia 2 is still an amazing game today, but I had no idea my feelings would be challenged.


   Final Fantasy X is the story of Tidus- a blitzball player from a land called Zanarkand. In the outset of the journey, a large creature later known as Sin, attacks his hometown, and obliterates his world. He is saved in the process, and pulled to another parallel world that he doesn't understand, yet there are some consistent ties between the 2. He meets a cast of characters who share the goal he soon realizes, of finding and defeating Sin. He is more involved than he knows at first, and the entire battle they work towards in itself becomes a struggle for him. In the game, the character Wakka, who he meets when he washes up on the shore of the new world- Spira, also plays blitzball, and they bond through that. He meets the other characters, and they soon begin a pilgrimage to collect powerful beings called Aeons, to assist in the fight against Sin. The priests of Yevon guides the pilgrimage of all summoners, and Yuna, who leads this group, is very interested in Tidus, and respects his father. She is the only one who believes Tidus' story, and shares similar memories and relationships. Towards the end of the game, more of the history of their parents and how they also fought Sin is revealed. Auron is the one person from Zanarkand that Tidus remembers, and he somehow makes it to the new world with him, and they meet again along Tidus' journey.

   Blitzball is a recurring game in FF, and is stupidly difficult. You can recruit random and obscure people in the world throughout the game, and play seasons and tournaments to win prizes. Winning a Blitzball game is like winning the NY State Lottery. It won't happen to you. I gave up after the first couple of blowout losses. Your performance depends on stats of your roster. You have Passer ratings, block rating, Shot ratings, Attack rating, and Defense rating, When you dribble the ball, you can be encountered by up to 3 opposing players. If you try to shoot, your shot rating has to trump the block rating of the collective players. It is based on a range, so if it manages to be close, you have a chance. However, your shot's success is also calculated by the distance it has to travel, and the defense rating of the goalie. When it comes to dribbling past the players, or "Breaking," your attack has to be higher than the player you pass. You can choose to break only 1 or 2 of the potential 3 or 4 players. You can also pass to a teammate, perhaps after breaking a player or 2 to increase the odds of the pass not being stolen or blocked  and actually caught by your teammate. All of this is just as convoluted and unfair as it sounds. You have no where near the stats, number wise to beat even the weakest of teams. I lost the introduction game of blitzball, at the tournament for Maester Seymour. The items unlocked for victories never saw daylight in my playthrough. Bless the fools that found a way to master than nonsense.

  The game has a battle system that allows you to change weapons during your turn in combat, and switch party members as well, which you will do constantly. Lulu, who is a mage on your team, specializes in Dark Magic, while Wakka has a skillset perfect for flying creatures. Auron and Kimhari- who was the primary guardian of Yuna, have weapons build with the piercing attribute, making them great for armored foes. You have a sphere grid that maps out the progress of your party and is used for leveling up. You must use Attribute Points (AP) earned in combat to move along this board, and manually upgrade you HP, MP, Strength, Defense, Magic, and Magic Defense. You also learn abilities on the board, and can get items that allow you to warp to other areas of it. It is a very tedious process, but in time, you will make progress. You have to be aware that you move methodically, because if you miss vital abilities on a characters grid, you will have to spend time and points making you way back to the needed sphere to acquire the ability. All the while your character won't be improving at all statistically.

  It's hard to know what to choose to upgrade, because many abilities aren't noticeably useful until much later in the game, such as Hastega. This game, like many Final Fantasy games before it, has may status changing spells, like Slow, Petrify, Poison, Strength enhancement, Speed enhancement, Berserk, Blind, Confuse, Sleep, Doomed, etc. You will get spells like this, but many times they seem useless, and enemies that you would benefit from using them on, will almost always be immune to the effects. Yuna has her Aeons, as you fight and collect them at the various temples. As she grows in power, so do they, and some of the special ones have the Break Damage Limit attribute in them, which is immensely important in this game. Another reason that status spells seem useless at times, is the fact that most of the challenging fights in the game, have you fighting an enemy that effects or kills the entire party at once. Every fight is spent trying to survive and deal damage quickly to end it as party members are dropped constantly. You don't ever really have time to slowly add buffs or status effects on enemies. You have the ability, once you meet a party member named Rikku, to customize your weapons and armor, with the right items, and add resistance to poison, berserk, stone, and many other status effects. That will be something you will be mindful of, because each weapon and armor in the game has a limited number or custom slots. It's rare to find one with more than 2 or 3 open slots, and you cannot remove attributes.

   You also have the familiar Limit Break system in this game, where the characters have a special meter, much like a fighting game, that when reached, gives them access to special attacks and powers. In this game, the meter can be charged in various ways, not only by receiving damage. You can charge on your turn, when an ally takes damage, when you deliver damage, or when a battle is won, or an enemy is defeated. However, this too has to be earned through many battles, and meeting certain criteria.


   Getting back to the composer Nobuo Uematsu, I must commend his complete body of work. He has been at the helm of the entire Final Fantasy series from day one. And we all know and love the memorable jingles that he has composed, many of which have made appearances in every game. This game is nothing short of astounding. The motifs and themes are so strong and resonant. In every region of exploration, you get an immersive feel of the location and characters. The game has a hymn that the summoners all know, as well as many of the people of Spira who visit the temples. It is beautifully written, and makes you want to sing along. Later in the game, Tidus admits to hearing his father sing it often. The way they introduce the motif is very effective, from a musician's perspective. You get little pieces of it at different speeds and moods, and then more of it is sung as the game progresses, by different characters. When you visit the home town of Kimhari- the Ronso people, they too sing the Hymn to encourage the heroes.

   The hero Tidus, and Yuna share the same perspective of their fathers, having both lived in their shadows, and they teach each other, over time to step out and be bold. They become a voice of comfort to each other, and over time, it becomes a strong, loving bond. You witness it over time, as they genuinely get caught off guard falling for each other. When I see things like that, I can't believe it was written from fiction. These stories come from somewhere. When Yuna is kidnapped early in the game, Tidus teaches her how to whistle to call him for help, which she struggles with and has to practice. Eventually she learns, and she tells him to do the same, for her to rescue him. They have the most emotional scene in the game, right as he learns that Yuna and all summoners have a grim outcome at the end of their pilgrimages. It really makes you feel it, and wish it didn't have to be. But not long after that, Tidus reveals he has a grim future as well, and the fight becomes to change the course of history for friendships and for love.

  I have to get into the things that make many want to harm the developers, because these are all valid complaints. First, I have to say that the Aeons are the crutch of the game. As they get stronger, they can eat what would be game ending damage, as well as deliver bulks of damage on their own with their attacks and limit breakers. They can be customized and trained to learn abilities and spells from the roster, as well as consuming attribute spheres and items to grow in strength, defense, and other levels. You acquire an Aeon names Yojimbo, if you complete certain tasks and missions at the Cave of the Hidden Fayth. The Fayth are fallen summoners, who through their dreams, create the Aeons that battle Sin. Tidus finds that he is involved in that process, in a very tragic and strange way. Yojimbo works on a bounty system. You pay him gil- which is the currency in all FF games, and depending on a ridiculous algorithm, he may perform an attack called Zanmato, which instantly kills any character or boss in the entire game. This may sound like a game breaker, but trust me, not only is it needed, it is not enough.

  In this game, there is a limit, as mentioned to all things. Damage, Power, Defense, and every other related attribute. There is also a limit to the amount of spheres on the grid for all characters. The HP limit in this game is 9999. You will have quite the fight just to get to that limit. And guess what? If you reach that limit with all of your characters, which would be a small lifetime, it would mean absolutely nothing to the later content of the game. After grinding for 70 hours, I was confident that I was overpowered, and went in to fight the last boss, who is someone close to Tidus that they all dread having to fight. The boss decimated my party several times, and cast Petrify on my party often, sometimes killing me that way. I was despondent, and confused as to what the heck I missed in all of the level grinding. I had to make specific armor to protect against status effects, and I also needed to buff my damage. I decided to go on a quest to get the extra weapons and equipment mods needed to give myself the boost needed, and that is where the wicked joke began..

  I had to go online to find out lore and other info that the game never mentions. I found coordinates that reveal places with items on the world map, as well as a few extra temples and dungeons. I heard about the famous Omega Ruins, where a Dark Aeon of Yevon was imprisoned. I figured I was strong enough, so I went there to grind and hopefully find needed items. I traveled to the Calm Lands, where there was not only the Monster Arena where monsters could be captured and stored, but also rare fights in certain areas that you could bribe or steal items from with a very low probability.  Bribe is an ability inherent to Rikku that can be learned by others if they activate that node on the sphere grid. It requires a large amount of money based on the HP of the enemy to be offered for a chance at them leaving combat and relinquishing the said item. Every single item I needed to help boost my attributes and equipment required layers of chance filled grinding and danger to achieve. It became infuriating. I found that to get needed items to contend with the last boss, I had to fight dark Aeons that were several times stronger than he was, which made absolutely no sense at all. Yojimbo came into play, as I was able to amass over 1 million gil and bribe him into Zanmato, taking down 1 or 2 dark aeons. This got me vital items. I wanted to get what were called celestial weapons for all my characters, and to do that was a nightmare. These weapons break the damage limit and that is needed. You see, all of the end game enemies have HP on the millions, and do damage over 9999 with each hit. So you can be maxed out as a party, but without the limit breaking customizations, you won't stand a freaking chance. And acquiring the many components needed to craft these items requires taking down some of these over powered fiends in the process. It felt like a dig from the developers.

  To start, in order to get the weapons, you need a mirror that you get from winning a chocobo race in a place you wouldn't even know exists unless someone told you. Then you have to go to Macalania Woods, an area way back in the early parts of the game, where you go on a fetch mission, similar to Zelda for a couple and their lost son. After the convoluted tasks are complete. The person blocking the shrine on that road, moves and gives you access to it which turns the Cloudy mirror into the Celestial Mirror. By now, your head is spinning at the inanity, but trust, that is a tip of it all. You then have to get the weapons themselves, and each weapon also need a certain sigil and a certain crest to go with it. When you have them, you go back to that shrine in Macalania Woods and fuse them to create the celestial weapon. Let's just go into how I got Tidus'. After I got the dang mirror, I went back to the Calm Lands. There is a man blocking a road in the north. He wants you to do something special. So somehow I should know that was to race Chocobos. The funny thing is, there is no directly stated chocobo race. There is a chocobo trainer that appears in the Calm Lands at different locations, and offers to let you ride one around, to avoid battles, and also to train them. You train them, and after completing 3 training missions, the training turns into "racing." Talk about misleading. Anyway, on the 4th trial, you race to beat the trainers time on a course. If you time is good enough, you get a reward, and the man blocking the path moves. You now present the forged mirror to the glyph, and the Caladbolg- Tidus' weapon appears. Now you need the items- the Sun Crest, and the Sun Sigil. For the crest you have to go back to where you fought one of the major bosses of the game, Yunalesca. Yuna is named after her, and once wanted to follow her, until she learned the sinister nature of her and Yevon. Somehow, you had to figure out that a chest behind that battle site contained the crest. Next is the Sigil. LOL. Many who have played the game will be laughing now.....

  To get the Sun Sigil requires not only winning in the final Chocobo race, but getting better than a perfect time. First, after the first race, you have to meet certain time criteria before you unlock another trial race where you are dodging birds and collecting ballons while running straight to a post. There are 2 modes of this. Once your time is good enough, you unlock the ability to be challenged by the trainer to an all out race on a course. The course is from the south end of the Calm Lands to the north, traveling east and west along the slope. You have randomly generated balloons that allow you to get 3 seconds taken off of your time. You have randomly generated birds that appear as you run, and home in on your location. You only control your chocobo moving left and right. You can only press these directions for specific angles, and if you hit a barrier, the chocobo rebounds in the opposite direction. You have to get a time of 36 seconds or better, with 15 balloons and no more than 1 hit by the birds to achieve a perfect time. This minigame has haunted people for years. Some people have tried and failed for 18 years and running. I read a comment by a person who had cerebral palsy and managed to get close after ages of trying and realize that it wasn't good enough. The bone chilling threats and murder he wished on the developers in his post will bring you to tears of laughter, and tears of pity. The minigame is really that hard and poorly made. You can literally be stuck forever. The birds home in unfairly, and can hit you even when you dodge them. People want to kill the developer for that design flaw. I watched tutorials online, and I even tossed my system once or twice. I was just about done. You do have to have good reflexes and talent, which thankfully I do have. After I decided to keep trying, I started to see the method. The issue with this game is that you have to beat a perfect time. You need better than 0 seconds to beat the challenge. The stars have to align for you to even get a time of under 10 seconds. I was stuck at 7.9 seconds for almost a week. Then I locked in and managed to get the best time I've heard so far. I was in shock as I got the Sun Sigil. I ran to the temple and fused the Celestial weapon. That alone took me over 5 hours.


  When it came to armor. To go beyond the damage limit, you need Break HP limit modules. The only way to get that is by collecting Wings of Discovery. You need 30 for each mod. I went back to Requiem temple where I raced the chocobo the first time. Somehow, you have to know that you need to race him and collect 3 chests on the course while doing so, and not bumping into any of the course markers, to get 30 Wings of Discovery. That was BS. I read about that, and completed it. I chose to mod Auron first, as he was close to 9999 HP already. Now I'm thinking that his HP would jump once he reached the limit. After all, Tidus was now doing on average 24,000 damage with every hit. So I grinded for about 5 more hours until Auron was ready to break the limit. Guess what? He broke nothing but my heart. His HP only went just to 10130. I was disgusted, because he had almost filled his Grid chart, I don't see any way of getting to 99999 without some kind of hack. They say there are enhanced grid spheres that will net 300 0r 400 HP to empty nodes instead of the usual 200. I don't see how that would be nearly enough to get any character all the way to 99999. I've seen people playing the game with every character at that high. To get more Wings of Discovery requires bribing certain enemies with money that you would take months to accumulate, or fighting a certain monster in the Arena. And of course, that monster is 4 times as strong as the last boss, and hits beyond the damage limit, meaning it's an instant death as soon as the fight starts. And that was the path of least resistance. I tried to get all of Yuna's summons to at least get around the deficit. You have to go back to the temples from earlier in the game if you failed to pick up certain items. The problem, is that if you failed to do so, the Guado people, who turn on Yuna and her friends, have a bounty on the party. They will be waiting for you at each of these temples with a Dark Aeon. These Aeons are several times stronger than the last boss, and hit well beyond the damage limit. The battle is a wash without  HP mods  up to 99999 for every character, so I just gave up, and went after the last boss. I was plenty strong enough for him at that point, and got vital abilities such as the Break Damage limit for Tidus and Dual Cast for Lulu, which allowed her to cast multiple spells at once. I also got a One MP mod for her and Auron, which is a weapon mod that allows the character to spend 1 MP for every spell cast, essentially making Lulu a powerhouse.


    Even with all of this power, there was a particular couple of enemies in the game that almost cost me a system. In typical FF fashion, hokey nonsense ruins the freaking day. Spirit, Black Element, and Great Malboro are 3 characters that made me wish more than I ever have, that I could digitize myself and jump into the game to change the rating to Mature Audience Only, as I savagely ripped them apart cell by cell. These enemies were designed with extreme spite and stupidity. No matter how strong you get in this game, do not underestimate status effects. There are 2 attacks I want to focus on in particular- Poison Mist, and Bad Breath. Spirit uses the first, and Great Malboro uses the latter. I got to the point where I was strong enough to traverse Omega Ruins without any issue. I had left, and gotten enhancements and returned twice. I worked my way to the boss area, and would walk back to the entrance to grind for max experience. On 2 occasions back to back, I traveled this route for 2 hours, grinding while at work. I was trying to max out HP for Auron. At the end of the run, I went back to towards the entrance to save. On the way, I ran into on one occasion, the Spirit, accompanied by 2 black elements. I attacked first, and hit him with a less than lethal attack. On the next turn, he cast Poison Mist, which I figured I would just heal and finish him from. Little did I know, that the entire front line would stay poisoned and in Berserk mode, attacking each other, while he cast thundaga and healed himself, and the 2 black elements blasted us with attacks. We got almost wiped out on one or 2 occasions. Then I stopped seeing so much of that enemy. After a 2 hour run of grinding,  I ran into Great Malboro. I had leveled up substantially, on top of already being strong when I arrived, so I figured that I would handle him like any other time. Then I learned the worst attack in the game- Bad Breath. It poisons, inflicts slow, berserk, confusion, darkness, and silence at a 100% rate for supposedly 3 turns. The truth is that it is longer than that. You can't switch out, and the effects don't stop. He merely watches you and attacks you randomly as you kill each other and die of poison effects. It is a game over attack, and the problem is that he has the initiative buffer, so he ambushes you whenever you face him, allowing him to go first. The only way to counter this and survive, is to either have status effect resistance on your armor, or counter with initiative on Yuna's weapon and summon and Aeon to wipe him out without facing "Bad Breath." I was in disbelief when that happened the first time, thinking it was dumb chance. I restarted the run, thinking I would be ready if I ran into him, and the game literally threw Greater Malboro at me at the exact same point, ending each 2 hour grind. He did the same thing to me again, and I threw my system harder at the wall than I have in years. I thought I broke it.



  When the last battle ends, I was very surprised by the emotional storm that came. I've commented on my last review and in my review of Crisis Core and Final Fantasy 8, how well Square does relationships and chemistry. And I meant every word. But I've never meant it like I do now. I've never felt like I did with this game. I've played Deus Ex: Human Revolution, which stays in my memory, being a game that made me raise a fist in the air and get goose bumps at how powerful the plot was. I also remember Red Dead Redemption having such a moving story of revenge and loss. I even felt moved by Final Fantasy 8 and it's romance chemistry between Squall and Rinoa. I even felt moved at the end of Super Mario Odyssey, when Bowser has a heart and joins Mario in his efforts after decades of being his villain, with a gripping soundtrack behind them in the process. None of these games made me want to shed tears like FFX. I fought them back, and if I wasn't so torn with priorities and distractions, I probably would have cried. This was the beauty of Tidus and his love for Yuna. The understanding they had and the pain they felt at having to be apart. When she gave a speech afterwards to the rebuilding world of Spira, she had flashbacks and added a final thought to her speech, thinking about how Tidus meant so much to her, and encouraged everyone not to forget those they lost. That rose everything to an even higher level of feeling, and it was capped perfectly by the emotional and masterful musical arrangement by Nobuo. This game was such a marriage of music and beauty. I don't think of it as overly cinematic any longer. Every piece was so important. This one was from and for the heart. It made my heart sing. I love this game.    10/10