Monday, January 19, 2015

Video Game Passion

I'm writing this review as someone who's passion recently was waning for video games for various reasons. Over recent history, I have watched games and gamers alike become more and more mindless and focused on power and aesthetics. The blog I wrote earlier about this generation of consoles shows how I feel about that. What I should have paid more attention to is the fact that I myself have stated about the pattern of whatever making sense being hated in this world. For the last year or so, I've watched an overwhelming hatred for the Vita spring up just like it did for the PSP Go, and I should have known that it's for the same reason.

 In steps Tearaway, a Sony game that utilizes all of the systems features. But it doesn't just utilize them. As one reviewer showed on youtube, it's a game that was made with love, and appreciates the gamer who purchased the game. You instantly get the impression that the company really wanted you to enjoy the purchase and the experience endlessly. In the game, you as the player, play the assistant to the hero in his quest to deliver a message to you. The world inside the game is beautiful and interactive- not forsaking the power of the console, and also very interactive. You have endless possibilities and the game integrates utilization of a camera in the game as well as your system's camera outside of the game. You are given countless things to collect and share from the game. They say the game can be clocked at somewhere over 5 hours, but I believe that is from speed-running, which is stupid to do period, let alone with this game. Music is also integrated into this game, for a very rich experience similar to other PSP titles like Patapon.

 What really inspired this review is one particular feature. The game allows you to unlock character and scenery models as you experience them in the game and download them to your profile. From there, they encourage you to then log onto the Tearaway site, and download the packs which contain prints to reconstruct the given model, and bring the game world to life in your world. That wasn't just a very cute and adorable gesture, but also an honorable one amidst a world fraught with greed and heartlessness. The first thing that came to mind was Xbox Live. I've been a member of Xbox Live going back to the late Xbox Original days. For years, I wondered what the point of gamerpoints was. I even did rants and blogs on that in the past due to frustration. For those who don't know already, as you purchase and play Xbox games on your system, and unlock achievements, you build up not only trophies, but a collective Gamer score that is posted on your profile. As the years went by, and Xbox 360 came out, you had things such as Avatars, and an online video game arcade, as well as video, music, and paraphernalia stores. I really liked this stuff, and watched as they had sales throughout the years, but never did they allow gamerpoints to be utilized for any of these purchases. You know how your phone makes you pay for lives in games like Candycrush? That's the greed of this generation. Nothing is ever free, even when it ought to be. They even tried to cash in on Avatars you use online. An avatar is nothing more than a character model that represents you online. Yet, you have to whip out your credit card to purchase items for it to wear. Very rarely will a game you purchase allow you to download a dumb item to your Avatar.

 Then, even as Xbox Live started to wind down on the 360, games would go on sale in the arcade, but never would Gamerpoints be allowed to be used just to purchase old games from years gone by. That's the beauty of this game. In this dying generation, here is a game that gives back to the consumer with something meaningful. It's a nice arts and crafts project to have you engaged for hours at a time, that ends in a fulfilling model from a game you're playing, and none of this costs you anything. The developers don't gouge you and try to charge you on their site. It's free fun. That's a dying thing in this world. I remember back when I was doing my residency of sorts during music studies, and I would travel through the city, jamming at different clubs and enjoying the raw music and appreciation of fellow artists. Little did I know then, that that was the tail end of an era that I joyfully read about in Miles' biography and saw on jazz documentaries. Those were beautiful days, that have been replaced by watered down venues, that are attended by artless and idiotic drunks, where you are charged stiffly at the door. That made me lose my love for the whole thing. This game just reignited a piece of that.


This is a little video clip from my Youtube channel taken during the experience. I have to edit it, because of various reasons. The video was taken from the Vita itself. Already, this system is becoming a gem to me with all of its hidden and indie content. I'm looking forward to downloading some of the interesting looking indie games that are for free on PSN. Amazing. Of course, it's when Sony leaves behind snake-like behavior, that they are collectively hated by the public. Is it really any wonder?

https://www.youtube.com/watch?v=b0Skq8CRZj0&feature=youtu.be

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